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9
README
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9
README
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|
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|
|||
DrawBox is a jQuery plug-in that allows you to create a very simple canvas for drawing.
|
||||
|
||||
The plug-in was originally conceived and designed to collect signatures via an iPad as well as the web. The plug-in has started to grow iand now includes a color selection option.
|
||||
|
||||
The raw SVG data for the drawing is stored in a hidden input element which is named %ID%-data, where %ID% is the ID of the canvas element that DrawBox was attached.
|
||||
|
||||
If you're unfortunate enough to have to support this plug-in in Internet Explorer, please use explorercanvas (included in the excanvas_r3 directory) http://code.google.com/p/explorercanvas/
|
||||
|
||||
Should you have any issues, or feedback, please contact me.
|
44
example.html
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44
example.html
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|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>jQuery DrawBox Example</title>
|
||||
<style>
|
||||
html { font-family: "Lucida Sans", "Lucida Grande", "Lucida Sans Unicode", sans-serif; background: #eee}
|
||||
h1 { text-shadow: 1px 2px 5px #000; color: #fff }
|
||||
canvas { background: #fff; border: 1px solid #999; -moz-border-radius: 10px; -webkit-border-radius: 10px }
|
||||
a { color: #666; text-decoration: none }
|
||||
a:hover { text-decoration: underline; color: #000 }
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="excanvas_r3/excanvas.compiled.js"></script><![endif]-->
|
||||
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js"></script>
|
||||
<script type="text/javascript" src="jquery.drawbox.js"></script>
|
||||
<script type="text/javascript">
|
||||
$(document).ready(function()
|
||||
{
|
||||
$('#drawbox').drawbox({caption:'This is a caption',lineWidth:3,lineCap:'round',lineJoin:'round',colorSelector:true});
|
||||
|
||||
$('#view-output').click(function()
|
||||
{
|
||||
var svgOutput = window.open('data:image/svg+xml,' + $('#drawbox-data').val());
|
||||
|
||||
svgOutput.document.close();
|
||||
|
||||
return false;
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<h1>jQuery DrawBox Example</h1>
|
||||
Click and drag your mouse or touch and move your finger in the box below
|
||||
<br /><br />
|
||||
<canvas id="drawbox" width="600" height="200">
|
||||
<p>Your browser does not support <canvas></p>
|
||||
</canvas>
|
||||
<br />
|
||||
<a href="#" id="view-output">View Rendered SVG Output</a>
|
||||
<br /><br />
|
||||
<a href="http://github.com/crowdsavings/drawbox">github.com</a> |
|
||||
<a href="http://plugins.jquery.com/project/drawbox">plugins.jquery.com</a>
|
||||
</body>
|
||||
</html>
|
10
excanvas_r3/AUTHORS
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10
excanvas_r3/AUTHORS
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|
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|
|||
ExplorerCanvas
|
||||
|
||||
Google Open Source:
|
||||
<http://code.google.com>
|
||||
<opensource@google.com>
|
||||
|
||||
Developers:
|
||||
Emil A Eklund <emil@eae.net>
|
||||
Erik Arvidsson <erik@eae.net>
|
||||
Glen Murphy <glen@glenmurphy.com>
|
202
excanvas_r3/COPYING
Normal file
202
excanvas_r3/COPYING
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|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
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|
||||
copyright notice that is included in or attached to the work
|
||||
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|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
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|
||||
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|
||||
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|
||||
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|
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"Contribution" shall mean any work of authorship, including
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|
||||
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||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
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|
||||
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|
||||
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|
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|
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or a Contribution incorporated within the Work constitutes direct
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||||
or contributory patent infringement, then any patent licenses
|
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|
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as of the date such litigation is filed.
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||||
4. Redistribution. You may reproduce and distribute copies of the
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||||
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||||
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|
||||
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||||
|
||||
(a) You must give any other recipients of the Work or
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||||
(b) You must cause any modified files to carry prominent notices
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||||
stating that You changed the files; and
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||||
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||||
(c) You must retain, in the Source form of any Derivative Works
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||||
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attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
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||||
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||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
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of the following places: within a NOTICE text file distributed
|
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as part of the Derivative Works; within the Source form or
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documentation, if provided along with the Derivative Works; or,
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within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
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||||
for any such Derivative Works as a whole, provided Your use,
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||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
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|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
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agreed to in writing, Licensor provides the Work (and each
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||||
Contributor provides its Contributions) on an "AS IS" BASIS,
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||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
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appropriateness of using or redistributing the Work and assume any
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risks associated with Your exercise of permissions under this License.
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8. Limitation of Liability. In no event and under no legal theory,
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whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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|
||||
END OF TERMS AND CONDITIONS
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|
||||
APPENDIX: How to apply the Apache License to your work.
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|
||||
To apply the Apache License to your work, attach the following
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boilerplate notice, with the fields enclosed by brackets "[]"
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||||
Copyright [yyyy] [name of copyright owner]
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|
||||
Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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|
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
22
excanvas_r3/README
Normal file
22
excanvas_r3/README
Normal file
|
@ -0,0 +1,22 @@
|
|||
ExplorerCanvas
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
DESCRIPTION
|
||||
|
||||
Firefox, Safari and Opera 9 support the canvas tag to allow 2D command-based
|
||||
drawing operations. ExplorerCanvas brings the same functionality to Internet
|
||||
Explorer; web developers only need to include a single script tag in their
|
||||
existing canvas webpages to enable this support.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
INSTALLATION
|
||||
|
||||
Include the ExplorerCanvas tag in the same directory as your HTML files, and
|
||||
add the following code to your page, preferably in the <head> tag.
|
||||
|
||||
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
|
||||
|
||||
If you run into trouble, please look at the included example code to see how
|
||||
to best implement this
|
29
excanvas_r3/examples/.svn/all-wcprops
Executable file
29
excanvas_r3/examples/.svn/all-wcprops
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|
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|
|||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 33
|
||||
/svn/!svn/ver/47/tags/m3/examples
|
||||
END
|
||||
example1.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 47
|
||||
/svn/!svn/ver/47/tags/m3/examples/example1.html
|
||||
END
|
||||
example2.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 47
|
||||
/svn/!svn/ver/47/tags/m3/examples/example2.html
|
||||
END
|
||||
example3.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 47
|
||||
/svn/!svn/ver/47/tags/m3/examples/example3.html
|
||||
END
|
||||
ff.jpg
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 40
|
||||
/svn/!svn/ver/47/tags/m3/examples/ff.jpg
|
||||
END
|
164
excanvas_r3/examples/.svn/entries
Executable file
164
excanvas_r3/examples/.svn/entries
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|
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|
|||
9
|
||||
|
||||
dir
|
||||
48
|
||||
https://explorercanvas.googlecode.com/svn/tags/m3/examples
|
||||
https://explorercanvas.googlecode.com/svn
|
||||
|
||||
|
||||
|
||||
2009-03-03T04:08:38.771266Z
|
||||
45
|
||||
erik.arvidsson
|
||||
|
||||
|
||||
svn:special svn:externals svn:needs-lock
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
fd59bba8-8519-0410-9389-e36bf2bdbbd6
|
||||
|
||||
example1.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.447171Z
|
||||
5e04009261a9176e95be3792bfe86132
|
||||
2006-03-27T23:08:48.900864Z
|
||||
2
|
||||
frenzon
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2280
|
||||
|
||||
example2.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.448148Z
|
||||
559dd246853d231c696c027b8ad5d432
|
||||
2006-03-27T23:08:48.900864Z
|
||||
2
|
||||
frenzon
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
12507
|
||||
|
||||
example3.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.450101Z
|
||||
9bcfd5226573fad992e2bcaa0a12db2e
|
||||
2006-03-27T23:08:48.900864Z
|
||||
2
|
||||
frenzon
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
7040
|
||||
|
||||
ff.jpg
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.453031Z
|
||||
8aeeb76823f8f736e9cae115fd0353b7
|
||||
2006-03-27T23:08:48.900864Z
|
||||
2
|
||||
frenzon
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
25286
|
||||
|
1
excanvas_r3/examples/.svn/format
Executable file
1
excanvas_r3/examples/.svn/format
Executable file
|
@ -0,0 +1 @@
|
|||
9
|
5
excanvas_r3/examples/.svn/prop-base/ff.jpg.svn-base
Executable file
5
excanvas_r3/examples/.svn/prop-base/ff.jpg.svn-base
Executable file
|
@ -0,0 +1,5 @@
|
|||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
93
excanvas_r3/examples/.svn/text-base/example1.html.svn-base
Executable file
93
excanvas_r3/examples/.svn/text-base/example1.html.svn-base
Executable file
|
@ -0,0 +1,93 @@
|
|||
<!--
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Example 1</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script type="text/javascript">
|
||||
var canvas, ctx;
|
||||
var particles = [];
|
||||
var NUM_PARTICLES = 20;
|
||||
|
||||
function Particle() {
|
||||
this.x = Math.random() * canvas.width;
|
||||
this.y = Math.random() * canvas.height;
|
||||
|
||||
this.xvel = Math.random() * 5 - 2.5;
|
||||
this.yvel = Math.random() * 5 - 2.5;
|
||||
}
|
||||
|
||||
Particle.prototype.update = function() {
|
||||
this.x += this.xvel;
|
||||
this.y += this.yvel;
|
||||
|
||||
this.yvel += 0.1;
|
||||
|
||||
if (this.x > canvas.width || this.x < 0) {
|
||||
this.xvel = -this.xvel;
|
||||
}
|
||||
|
||||
if (this.y > canvas.height || this.y < 0) {
|
||||
this.yvel = -this.yvel;
|
||||
}
|
||||
}
|
||||
|
||||
function loop() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
for(var i = 0; i < NUM_PARTICLES; i++) {
|
||||
particles[i].update();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(particles[i].x, particles[i].y);
|
||||
ctx.lineTo(particles[i].x - particles[i].xvel,
|
||||
particles[i].y - particles[i].yvel);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
}
|
||||
|
||||
setTimeout(loop, 10);
|
||||
}
|
||||
|
||||
function load() {
|
||||
canvas = document.getElementById("cv");
|
||||
ctx = canvas.getContext("2d");
|
||||
|
||||
for(var i = 0; i < NUM_PARTICLES; i++) {
|
||||
particles[i] = new Particle();
|
||||
}
|
||||
|
||||
ctx.lineWidth = "2";
|
||||
ctx.strokeStyle = "rgb(255, 255, 255)";
|
||||
loop();
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
body {
|
||||
background-color:black;
|
||||
margin:50px;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
canvas {
|
||||
border:1px solid #444;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="load();">
|
||||
<canvas id="cv" width="400" height="300"></canvas>
|
||||
</body>
|
||||
</html>
|
513
excanvas_r3/examples/.svn/text-base/example2.html.svn-base
Executable file
513
excanvas_r3/examples/.svn/text-base/example2.html.svn-base
Executable file
|
@ -0,0 +1,513 @@
|
|||
<!--
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Example 1</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script type="text/javascript">
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
var canvas, ctx;
|
||||
var canvasWidth, halfCanvasWidth;
|
||||
var canvasHeight, halfCanvasHeight;
|
||||
|
||||
var space; // 3D Engine
|
||||
var scene; // 3D Scene
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Space is a simple 3D system.
|
||||
*
|
||||
* Y+ = up
|
||||
* Z+ = into screen
|
||||
* X+ = right
|
||||
*/
|
||||
function Space() {
|
||||
this.m = this.createMatrixIdentity();
|
||||
this.mStack = [];
|
||||
}
|
||||
|
||||
Space.prototype.createMatrixIdentity = function() {
|
||||
return [
|
||||
[1, 0, 0, 0],
|
||||
[0, 1, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies two 4x4 matricies together.
|
||||
*/
|
||||
Space.prototype.matrixMultiply = function(m1, m2) {
|
||||
var result = this.createMatrixIdentity();
|
||||
|
||||
var width = m1[0].length;
|
||||
var height = m1.length;
|
||||
|
||||
if (width != m2.length) {
|
||||
// error
|
||||
}
|
||||
|
||||
for (var x = 0; x < width; x++) {
|
||||
for (var y = 0; y < height; y++) {
|
||||
var sum = 0;
|
||||
|
||||
for (var z = 0; z < width; z++) {
|
||||
sum += m1[y][z] * m2[z][x];
|
||||
}
|
||||
|
||||
result[y][x] = sum;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms a coordinate using the current transformation
|
||||
* matrix, then flattens it using the projection matrix.
|
||||
*/
|
||||
Space.prototype.flatten = function(point) {
|
||||
var p = [[point.x, point.y, point.z, 1]];
|
||||
var pm = this.matrixMultiply(p, this.m);
|
||||
|
||||
point.tx = pm[0][0];
|
||||
point.ty = pm[0][1];
|
||||
point.tz = pm[0][2];
|
||||
|
||||
// lazy projection
|
||||
point.fx = halfCanvasWidth + (canvasWidth * point.tx / point.tz);
|
||||
point.fy = halfCanvasHeight -(canvasWidth * point.ty / point.tz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Translate (move) the current transformation matrix
|
||||
*/
|
||||
Space.prototype.translate = function(x, y, z) {
|
||||
var m = [
|
||||
[1, 0, 0, 0],
|
||||
[0, 1, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[x, y, z, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(m, this.m);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate the current transformation matrix. Rotations are
|
||||
* world-oriented, and occur in y,x,z order.
|
||||
*/
|
||||
Space.prototype.rotate = function(x, y, z) {
|
||||
if (y) {
|
||||
var cosY = Math.cos(y);
|
||||
var sinY = Math.sin(y);
|
||||
var rotY = [
|
||||
[cosY, 0, sinY, 0],
|
||||
[0, 1, 0, 0],
|
||||
[-sinY, 0, cosY, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(this.m, rotY);
|
||||
}
|
||||
|
||||
if (x) {
|
||||
var cosX = Math.cos(x);
|
||||
var sinX = Math.sin(x);
|
||||
var rotX = [
|
||||
[1, 0, 0, 0],
|
||||
[0, cosX, -sinX, 0],
|
||||
[0, sinX, cosX,0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
this.m = this.matrixMultiply(this.m, rotX);
|
||||
}
|
||||
|
||||
if (z) {
|
||||
var cosZ = Math.cos(z);
|
||||
var sinZ = Math.sin(z);
|
||||
var rotZ = [
|
||||
[cosZ, -sinZ, 0, 0],
|
||||
[sinZ, cosZ, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(this.m, rotZ);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes the current transformation onto the stack
|
||||
*/
|
||||
Space.prototype.push = function() {
|
||||
this.mStack.push(this.m);
|
||||
this.m = [
|
||||
[this.m[0][0], this.m[0][1], this.m[0][2], this.m[0][3]],
|
||||
[this.m[1][0], this.m[1][1], this.m[1][2], this.m[1][3]],
|
||||
[this.m[2][0], this.m[2][1], this.m[2][2], this.m[2][3]],
|
||||
[this.m[3][0], this.m[3][1], this.m[3][2], this.m[3][3]]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the end off the transformation stack
|
||||
*/
|
||||
Space.prototype.pop = function() {
|
||||
this.m = this.mStack.pop();
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* A 3d coordinate
|
||||
*/
|
||||
function Point(x, y, z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
|
||||
// Relative to camera coordinates
|
||||
this.tx;
|
||||
this.ty;
|
||||
this.tz;
|
||||
|
||||
// Flattened coordinates
|
||||
this.fx;
|
||||
this.fy;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Shape is made up of polygons
|
||||
*/
|
||||
function Shape() {
|
||||
this.points = [];
|
||||
this.polygons = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the shape
|
||||
*/
|
||||
Shape.prototype.draw = function(drawlist) {
|
||||
for (var i = 0; i< this.points.length; i++) {
|
||||
space.flatten(this.points[i]);
|
||||
}
|
||||
|
||||
for (var i = 0; i< this.polygons.length; i++) {
|
||||
var poly = this.polygons[i]; // convenience
|
||||
|
||||
space.flatten(poly.origin);
|
||||
|
||||
// lazy backface culling
|
||||
if (poly.normal && this.backface) {
|
||||
space.flatten(poly.normal);
|
||||
|
||||
var originDist = Math.pow(poly.origin.tx, 2)
|
||||
+ Math.pow(poly.origin.ty, 2)
|
||||
+ Math.pow(poly.origin.tz, 2);
|
||||
|
||||
var normalDist = Math.pow(poly.normal.tx, 2)
|
||||
+ Math.pow(poly.normal.ty, 2)
|
||||
+ Math.pow(poly.normal.tz, 2);
|
||||
|
||||
if(originDist > normalDist) {
|
||||
drawlist.push(poly);
|
||||
}
|
||||
} else {
|
||||
drawlist.push(poly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A polygon is a connection of points in the shape object. You
|
||||
* should probably try to make them coplanar.
|
||||
*/
|
||||
function Polygon(points, normal, backface, type, color) {
|
||||
this.points = points;
|
||||
|
||||
this.origin = new Point(0, 0, 0);
|
||||
for(var i = 0; i < this.points.length; i++) {
|
||||
this.origin.x += this.points[i].x;
|
||||
this.origin.y += this.points[i].y;
|
||||
this.origin.z += this.points[i].z;
|
||||
}
|
||||
|
||||
this.origin.x /= this.points.length;
|
||||
this.origin.y /= this.points.length;
|
||||
this.origin.z /= this.points.length;
|
||||
|
||||
if (normal) {
|
||||
this.normal = new Point(this.origin.x + normal.x,
|
||||
this.origin.y + normal.y,
|
||||
this.origin.z + normal.z);
|
||||
} else {
|
||||
this.normal = null;
|
||||
}
|
||||
|
||||
this.backface = backface;
|
||||
this.type = type;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
Polygon.SOLID = 0;
|
||||
Polygon.WIRE = 1;
|
||||
|
||||
/**
|
||||
* Draws the polygon. Assumes that the points have already been
|
||||
* flattened.
|
||||
*/
|
||||
Polygon.prototype.draw = function() {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.points[0].fx, this.points[0].fy);
|
||||
|
||||
for(var i = 0; i < this.points.length; i++) {
|
||||
ctx.lineTo(this.points[i].fx, this.points[i].fy);
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
var color = this.color;
|
||||
|
||||
/*
|
||||
// Do lighting here
|
||||
lightvector = Math.abs(this.normal.x + this.normal.y);
|
||||
if(lightvector > 1) {
|
||||
lightvector = 1;
|
||||
}
|
||||
|
||||
color[0] = (color[0] * lightvector).toString();
|
||||
color[1] = (color[1] * lightvector).toString();
|
||||
color[2] = (color[2] * lightvector).toString();
|
||||
*/
|
||||
|
||||
if (color.length > 3) {
|
||||
var style = ["rgba(",
|
||||
color[0], ",",
|
||||
color[1], ",",
|
||||
color[2], ",",
|
||||
color[3], ")"].join("");
|
||||
} else {
|
||||
var style = ["rgb(",
|
||||
color[0], ",",
|
||||
color[1], ",",
|
||||
color[2], ")"].join("");
|
||||
}
|
||||
|
||||
if (this.type == Polygon.SOLID) {
|
||||
ctx.fillStyle = style;
|
||||
ctx.fill();
|
||||
} else if (this.type == Polygon.WIRE) {
|
||||
ctx.strokeStyle = style;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Scene describes the 3D environment
|
||||
*/
|
||||
function Scene() {
|
||||
this.shapes = {};
|
||||
this.camera = new Point(0, 0, 0);
|
||||
this.cameraTarget = new Point(0, 0, 0);
|
||||
this.cameraRotation = 0;
|
||||
|
||||
this.drawlist = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the world
|
||||
*/
|
||||
Scene.prototype.draw = function() {
|
||||
space.push();
|
||||
|
||||
// Camera transformation
|
||||
space.translate(
|
||||
-this.camera.x,
|
||||
-this.camera.y,
|
||||
-this.camera.z
|
||||
);
|
||||
|
||||
// Camera rotation
|
||||
var xdiff = this.cameraTarget.x - this.camera.x;
|
||||
var ydiff = this.cameraTarget.y - this.camera.y;
|
||||
var zdiff = this.cameraTarget.z - this.camera.z;
|
||||
|
||||
var xzdist = Math.sqrt(Math.pow(xdiff, 2) + Math.pow(zdiff, 2));
|
||||
|
||||
var xrot = -Math.atan2(ydiff, xzdist); // up/down rotation
|
||||
var yrot = Math.atan2(xdiff, zdiff); // left/right rotation
|
||||
|
||||
space.rotate(xrot, yrot, this.cameraRotation);
|
||||
|
||||
// Drawing
|
||||
this.drawlist = [];
|
||||
|
||||
for(var i in this.shapes) {
|
||||
this.shapes[i].draw(this.drawlist);
|
||||
}
|
||||
|
||||
// Depth sorting (warning: this is only enough to drive this demo - feel
|
||||
// free to contribute a better system).
|
||||
this.drawlist.sort(function (poly1, poly2) {
|
||||
return poly2.origin.tz - poly1.origin.tz;
|
||||
});
|
||||
|
||||
for (var i = 0; i < this.drawlist.length; i++) {
|
||||
this.drawlist[i].draw();
|
||||
}
|
||||
|
||||
space.pop();
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
var count = 0;
|
||||
|
||||
function loop() {
|
||||
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
|
||||
|
||||
scene.camera.x = 70*Math.sin(count);
|
||||
scene.camera.y = 70;
|
||||
scene.camera.z = 70*Math.cos(count);
|
||||
scene.cameraRotation = count / 10;
|
||||
|
||||
count += 0.01;
|
||||
scene.draw();
|
||||
}
|
||||
|
||||
function load() {
|
||||
// Init drawing system
|
||||
canvas = document.getElementById("cv");
|
||||
ctx = canvas.getContext("2d");
|
||||
|
||||
canvasWidth = canvas.width;
|
||||
canvasHeight = canvas.height;
|
||||
halfCanvasWidth = canvasWidth * 0.5;
|
||||
halfCanvasHeight = canvasHeight * 0.5;
|
||||
|
||||
// Init 3D components
|
||||
space = new Space();
|
||||
scene = new Scene();
|
||||
|
||||
// Create a box shape and add it to the scene
|
||||
scene.shapes['box'] = new Shape();
|
||||
var p = scene.shapes['box'].points; // for convenience
|
||||
|
||||
p[0] = new Point(-10, -10, -10); // left bottom front
|
||||
p[1] = new Point(10, -10, -10); // right bottom front
|
||||
p[2] = new Point(10, 10, -10); // right top front
|
||||
p[3] = new Point(-10, 10, -10); // left top front
|
||||
|
||||
p[4] = new Point(-10, -10, 10); // left bottom back
|
||||
p[5] = new Point(10, -10, 10); // right bottom back
|
||||
p[6] = new Point(10, 10, 10); // right top back
|
||||
p[7] = new Point(-10, 10, 10); // left top back
|
||||
|
||||
// Back
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[0], p[1], p[2], p[3] ],
|
||||
new Point(0, 0, -1),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[255, 0, 0]
|
||||
));
|
||||
|
||||
// Front
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[4], p[5], p[6], p[7] ],
|
||||
new Point(0, 0, 1),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 0, 255]
|
||||
));
|
||||
|
||||
// Top
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[2], p[3], p[7], p[6] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.WIRE,
|
||||
[0, 255, 0]
|
||||
));
|
||||
|
||||
// Transparent Top
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[2], p[3], p[7], p[6] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 255, 0, 0.4]
|
||||
));
|
||||
|
||||
// Left
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[0], p[4], p[7], p[3] ],
|
||||
new Point(-1, 0, 0),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[255, 255, 0]
|
||||
));
|
||||
|
||||
// Right
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[1], p[5], p[6], p[2] ],
|
||||
new Point(1, 0, 0),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 255, 255]
|
||||
));
|
||||
|
||||
// Create a floor shape and add it to the scene
|
||||
scene.shapes['floor'] = new Shape();
|
||||
var p = scene.shapes['floor'].points; // for convenience
|
||||
|
||||
p[0] = new Point(-40, -10, -40);
|
||||
p[1] = new Point(-40, -10, 40);
|
||||
p[2] = new Point( 40, -10, 40);
|
||||
p[3] = new Point( 40, -10, -40);
|
||||
|
||||
// Floor
|
||||
scene.shapes['floor'].polygons.push(new Polygon(
|
||||
[ p[0], p[1], p[2], p[3] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.SOLID,
|
||||
[45, 45, 45]
|
||||
));
|
||||
|
||||
setInterval('loop()', 20);
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
</script>
|
||||
<style>
|
||||
body {
|
||||
background-color:black;
|
||||
margin:50px;
|
||||
text-align:center;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="load();">
|
||||
<canvas id="cv" width="400" height="300"></canvas>
|
||||
</body>
|
||||
</html>
|
284
excanvas_r3/examples/.svn/text-base/example3.html.svn-base
Executable file
284
excanvas_r3/examples/.svn/text-base/example3.html.svn-base
Executable file
|
@ -0,0 +1,284 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<!--
|
||||
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
-->
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<style type="text/css">
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#image-rotator {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#image-rotator .tool-bar {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tool-bar button {
|
||||
margin: 0.5em 0.5em 0 0;
|
||||
}
|
||||
|
||||
#image-rotator img,
|
||||
#image-rotator canvas {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
</style>
|
||||
<script type="text/javascript">
|
||||
|
||||
function sawFunc(a) {
|
||||
var PI = Math.PI;
|
||||
var PI2 = PI / 2;
|
||||
// make sure a is within 0 to PI
|
||||
a = a % PI;
|
||||
if (a < 0) {
|
||||
a += PI;
|
||||
}
|
||||
if (a < PI2) {
|
||||
return a / PI2;
|
||||
} else {
|
||||
return (PI - a) / PI2;
|
||||
}
|
||||
}
|
||||
|
||||
function easeInEaseOut(t) {
|
||||
var t2 = t * t;
|
||||
return 3 * t2 - 2 * t * t2;
|
||||
}
|
||||
|
||||
function ImageRotator(el, src, w, h) {
|
||||
this.element = el;
|
||||
this.toolBar = el.getElementsByTagName("div")[0];
|
||||
this.canvas = el.getElementsByTagName("canvas")[0];
|
||||
var images = el.getElementsByTagName("img");
|
||||
this.image = images[images.length - 1];
|
||||
var btns = el.getElementsByTagName("button");
|
||||
this.btnCw = btns[0];
|
||||
this.btnCcw = btns[1];
|
||||
var self = this;
|
||||
this.btnCcw.onclick = function () {
|
||||
self.rotateCcw();
|
||||
};
|
||||
this.btnCw.onclick = function () {
|
||||
self.rotateCw();
|
||||
};
|
||||
this.image.onload = function (e) {
|
||||
self.onImageLoad(e);
|
||||
};
|
||||
this.image.onerror = function (e) {
|
||||
self.onImageError(e);
|
||||
};
|
||||
this.image.onabort = function (e) {
|
||||
self.onImageAbort(e);
|
||||
};
|
||||
this.setImage(src, w, h);
|
||||
this.layout();
|
||||
|
||||
var onResize = function () {
|
||||
self.layout();
|
||||
};
|
||||
var onLoad = function () {
|
||||
self.onWindowLoad();
|
||||
};
|
||||
if (window.addEventListener) {
|
||||
window.addEventListener("resize", onResize, false);
|
||||
window.addEventListener("load", onLoad, false);
|
||||
} else if (window.attachEvent) {
|
||||
window.attachEvent("onresize", onResize);
|
||||
window.attachEvent("onload", onLoad);
|
||||
}
|
||||
}
|
||||
|
||||
ImageRotator.prototype = {
|
||||
getLoaded: function () {
|
||||
return this.imageLoaded && this.windowLoaded;
|
||||
},
|
||||
setImage: function (src, w, h) {
|
||||
this.imageLoaded = false;
|
||||
this.image.src = src;
|
||||
this.imageWidth = w;
|
||||
this.imageHeight = h;
|
||||
},
|
||||
|
||||
layout: function () {
|
||||
var PI2 = Math.PI / 2;
|
||||
var h = this.element.clientHeight;
|
||||
var w = this.element.clientWidth;
|
||||
var th = this.toolBar.offsetHeight;
|
||||
h -= this.toolBar.offsetHeight;
|
||||
if (!this.ctx || !this.getLoaded()) {
|
||||
this.btnCw.disabled = true;
|
||||
this.btnCcw.disabled = true;
|
||||
this.canvas.style.display = "none";
|
||||
this.image.style.display = "block";
|
||||
var ratio = Math.min(w / this.imageWidth, h / this.imageHeight, 1);
|
||||
var imgW = this.imageWidth * ratio;
|
||||
var imgH = this.imageHeight * ratio;
|
||||
var y = th + (h - imgH) / 2;
|
||||
var x = (w - imgW) / 2;
|
||||
this.image.style.left = Math.round(x) + "px";
|
||||
this.image.style.top = Math.round(y) + "px";
|
||||
this.image.style.width = Math.round(imgW) + "px";
|
||||
this.image.style.height = Math.round(imgH) + "px";
|
||||
} else {
|
||||
this.btnCw.disabled = this.isAnimating_;
|
||||
this.btnCcw.disabled = this.isAnimating_;
|
||||
this.canvas.style.display = "block";
|
||||
this.image.style.display = "none";
|
||||
|
||||
this.canvas.style.left = 0 + "px";
|
||||
this.canvas.style.top = th + "px";
|
||||
this.canvas.style.width = w + "px";
|
||||
this.canvas.width = w;
|
||||
this.canvas.style.height = h + "px";
|
||||
this.canvas.height = h;
|
||||
|
||||
this.ctx.save();
|
||||
this.ctx.clearRect(0, 0, w, h);
|
||||
this.ctx.translate(w / 2, h / 2);
|
||||
this.ctx.rotate(this.rotation);
|
||||
// 0 -> 1, sin(0) = 0
|
||||
// PI / 2 -> H / W, sin(PI/2) = 1
|
||||
|
||||
// sin(PI/2) = 1 -> limit factor is w and imgH
|
||||
|
||||
var iw = this.imageWidth;
|
||||
var ih = this.imageHeight;
|
||||
var scale;
|
||||
if (iw <= w && iw <= h && ih <= h && ih <= w) {
|
||||
scale = 1;
|
||||
} else {
|
||||
var sinr = sawFunc(this.rotation);
|
||||
var cosr = sawFunc(this.rotation + PI2);
|
||||
var ratio1 = sinr * Math.min(w / ih, h / iw);
|
||||
var ratio2 = cosr * Math.min(w / iw, h / ih);
|
||||
var ratio = Math.min(1, ratio1 + ratio2);
|
||||
scale = ratio;
|
||||
}
|
||||
this.ctx.scale(scale, scale);
|
||||
this.ctx.translate(-iw / 2, -ih / 2);
|
||||
this.ctx.drawImage(this.image, 0, 0, iw, ih);
|
||||
this.ctx.restore();
|
||||
}
|
||||
},
|
||||
|
||||
rotation: 0,
|
||||
animationDuration: 500,
|
||||
|
||||
rotateCcw: function () {
|
||||
if (!this.isAnimating_) {
|
||||
this.startTime_ = (new Date).valueOf();
|
||||
this.currentAngle_ = this.rotation;
|
||||
this.deltaAngle_ = Math.PI / 2;
|
||||
this.isAnimating_ = true;
|
||||
this.animCounter_ = 0;
|
||||
this.rotate_();
|
||||
}
|
||||
},
|
||||
|
||||
rotateCw: function () {
|
||||
if (!this.isAnimating_) {
|
||||
this.startTime_ = (new Date).valueOf();
|
||||
this.currentAngle_ = this.rotation;
|
||||
this.deltaAngle_ = -Math.PI / 2;
|
||||
this.isAnimating_ = true;
|
||||
this.animCounter_ = 0;
|
||||
this.rotate_();
|
||||
}
|
||||
},
|
||||
|
||||
rotate_: function () {
|
||||
if (this.isAnimating_) {
|
||||
var t = easeInEaseOut(Math.min(1, (new Date - this.startTime_) /
|
||||
this.animationDuration));
|
||||
this.rotation = t * this.deltaAngle_ + this.currentAngle_;
|
||||
if (t < 1) {
|
||||
var self = this;
|
||||
window.setTimeout(function () {
|
||||
self.rotate_();
|
||||
}, 10);
|
||||
} else {
|
||||
this.isAnimating_ = false;
|
||||
}
|
||||
this.layout();
|
||||
}
|
||||
},
|
||||
|
||||
onImageLoad: function (e) {
|
||||
this.imageLoaded = true;
|
||||
this.initCanvas();
|
||||
},
|
||||
onImageError: function (e) {
|
||||
this.imageLoaded = false;
|
||||
},
|
||||
onImageAbort: function (e) {
|
||||
this.imageLoaded = false;
|
||||
},
|
||||
onWindowLoad: function (e) {
|
||||
this.windowLoaded = true;
|
||||
this.initCanvas();
|
||||
},
|
||||
|
||||
initCanvas: function () {
|
||||
if (!this.ctx && this.getLoaded()) {
|
||||
// IE recreates the element?
|
||||
this.canvas = this.element.getElementsByTagName("canvas")[0];
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
if (!this.ctx) {
|
||||
return;
|
||||
}
|
||||
this.layout();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="image-rotator">
|
||||
<div class="tool-bar">
|
||||
<button>Rotate Left</button><button>Rotate Right</button>
|
||||
</div>
|
||||
<canvas id="c"></canvas>
|
||||
<img src="" alt="">
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
new ImageRotator(document.getElementById("image-rotator"),
|
||||
"ff.jpg", 608, 380);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
BIN
excanvas_r3/examples/.svn/text-base/ff.jpg.svn-base
Executable file
BIN
excanvas_r3/examples/.svn/text-base/ff.jpg.svn-base
Executable file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
93
excanvas_r3/examples/example1.html
Normal file
93
excanvas_r3/examples/example1.html
Normal file
|
@ -0,0 +1,93 @@
|
|||
<!--
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Example 1</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script type="text/javascript">
|
||||
var canvas, ctx;
|
||||
var particles = [];
|
||||
var NUM_PARTICLES = 20;
|
||||
|
||||
function Particle() {
|
||||
this.x = Math.random() * canvas.width;
|
||||
this.y = Math.random() * canvas.height;
|
||||
|
||||
this.xvel = Math.random() * 5 - 2.5;
|
||||
this.yvel = Math.random() * 5 - 2.5;
|
||||
}
|
||||
|
||||
Particle.prototype.update = function() {
|
||||
this.x += this.xvel;
|
||||
this.y += this.yvel;
|
||||
|
||||
this.yvel += 0.1;
|
||||
|
||||
if (this.x > canvas.width || this.x < 0) {
|
||||
this.xvel = -this.xvel;
|
||||
}
|
||||
|
||||
if (this.y > canvas.height || this.y < 0) {
|
||||
this.yvel = -this.yvel;
|
||||
}
|
||||
}
|
||||
|
||||
function loop() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
for(var i = 0; i < NUM_PARTICLES; i++) {
|
||||
particles[i].update();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(particles[i].x, particles[i].y);
|
||||
ctx.lineTo(particles[i].x - particles[i].xvel,
|
||||
particles[i].y - particles[i].yvel);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
}
|
||||
|
||||
setTimeout(loop, 10);
|
||||
}
|
||||
|
||||
function load() {
|
||||
canvas = document.getElementById("cv");
|
||||
ctx = canvas.getContext("2d");
|
||||
|
||||
for(var i = 0; i < NUM_PARTICLES; i++) {
|
||||
particles[i] = new Particle();
|
||||
}
|
||||
|
||||
ctx.lineWidth = "2";
|
||||
ctx.strokeStyle = "rgb(255, 255, 255)";
|
||||
loop();
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
body {
|
||||
background-color:black;
|
||||
margin:50px;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
canvas {
|
||||
border:1px solid #444;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="load();">
|
||||
<canvas id="cv" width="400" height="300"></canvas>
|
||||
</body>
|
||||
</html>
|
513
excanvas_r3/examples/example2.html
Normal file
513
excanvas_r3/examples/example2.html
Normal file
|
@ -0,0 +1,513 @@
|
|||
<!--
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Example 1</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script type="text/javascript">
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
var canvas, ctx;
|
||||
var canvasWidth, halfCanvasWidth;
|
||||
var canvasHeight, halfCanvasHeight;
|
||||
|
||||
var space; // 3D Engine
|
||||
var scene; // 3D Scene
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Space is a simple 3D system.
|
||||
*
|
||||
* Y+ = up
|
||||
* Z+ = into screen
|
||||
* X+ = right
|
||||
*/
|
||||
function Space() {
|
||||
this.m = this.createMatrixIdentity();
|
||||
this.mStack = [];
|
||||
}
|
||||
|
||||
Space.prototype.createMatrixIdentity = function() {
|
||||
return [
|
||||
[1, 0, 0, 0],
|
||||
[0, 1, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies two 4x4 matricies together.
|
||||
*/
|
||||
Space.prototype.matrixMultiply = function(m1, m2) {
|
||||
var result = this.createMatrixIdentity();
|
||||
|
||||
var width = m1[0].length;
|
||||
var height = m1.length;
|
||||
|
||||
if (width != m2.length) {
|
||||
// error
|
||||
}
|
||||
|
||||
for (var x = 0; x < width; x++) {
|
||||
for (var y = 0; y < height; y++) {
|
||||
var sum = 0;
|
||||
|
||||
for (var z = 0; z < width; z++) {
|
||||
sum += m1[y][z] * m2[z][x];
|
||||
}
|
||||
|
||||
result[y][x] = sum;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms a coordinate using the current transformation
|
||||
* matrix, then flattens it using the projection matrix.
|
||||
*/
|
||||
Space.prototype.flatten = function(point) {
|
||||
var p = [[point.x, point.y, point.z, 1]];
|
||||
var pm = this.matrixMultiply(p, this.m);
|
||||
|
||||
point.tx = pm[0][0];
|
||||
point.ty = pm[0][1];
|
||||
point.tz = pm[0][2];
|
||||
|
||||
// lazy projection
|
||||
point.fx = halfCanvasWidth + (canvasWidth * point.tx / point.tz);
|
||||
point.fy = halfCanvasHeight -(canvasWidth * point.ty / point.tz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Translate (move) the current transformation matrix
|
||||
*/
|
||||
Space.prototype.translate = function(x, y, z) {
|
||||
var m = [
|
||||
[1, 0, 0, 0],
|
||||
[0, 1, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[x, y, z, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(m, this.m);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate the current transformation matrix. Rotations are
|
||||
* world-oriented, and occur in y,x,z order.
|
||||
*/
|
||||
Space.prototype.rotate = function(x, y, z) {
|
||||
if (y) {
|
||||
var cosY = Math.cos(y);
|
||||
var sinY = Math.sin(y);
|
||||
var rotY = [
|
||||
[cosY, 0, sinY, 0],
|
||||
[0, 1, 0, 0],
|
||||
[-sinY, 0, cosY, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(this.m, rotY);
|
||||
}
|
||||
|
||||
if (x) {
|
||||
var cosX = Math.cos(x);
|
||||
var sinX = Math.sin(x);
|
||||
var rotX = [
|
||||
[1, 0, 0, 0],
|
||||
[0, cosX, -sinX, 0],
|
||||
[0, sinX, cosX,0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
this.m = this.matrixMultiply(this.m, rotX);
|
||||
}
|
||||
|
||||
if (z) {
|
||||
var cosZ = Math.cos(z);
|
||||
var sinZ = Math.sin(z);
|
||||
var rotZ = [
|
||||
[cosZ, -sinZ, 0, 0],
|
||||
[sinZ, cosZ, 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[0, 0, 0, 1]
|
||||
];
|
||||
|
||||
this.m = this.matrixMultiply(this.m, rotZ);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes the current transformation onto the stack
|
||||
*/
|
||||
Space.prototype.push = function() {
|
||||
this.mStack.push(this.m);
|
||||
this.m = [
|
||||
[this.m[0][0], this.m[0][1], this.m[0][2], this.m[0][3]],
|
||||
[this.m[1][0], this.m[1][1], this.m[1][2], this.m[1][3]],
|
||||
[this.m[2][0], this.m[2][1], this.m[2][2], this.m[2][3]],
|
||||
[this.m[3][0], this.m[3][1], this.m[3][2], this.m[3][3]]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the end off the transformation stack
|
||||
*/
|
||||
Space.prototype.pop = function() {
|
||||
this.m = this.mStack.pop();
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* A 3d coordinate
|
||||
*/
|
||||
function Point(x, y, z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
|
||||
// Relative to camera coordinates
|
||||
this.tx;
|
||||
this.ty;
|
||||
this.tz;
|
||||
|
||||
// Flattened coordinates
|
||||
this.fx;
|
||||
this.fy;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Shape is made up of polygons
|
||||
*/
|
||||
function Shape() {
|
||||
this.points = [];
|
||||
this.polygons = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the shape
|
||||
*/
|
||||
Shape.prototype.draw = function(drawlist) {
|
||||
for (var i = 0; i< this.points.length; i++) {
|
||||
space.flatten(this.points[i]);
|
||||
}
|
||||
|
||||
for (var i = 0; i< this.polygons.length; i++) {
|
||||
var poly = this.polygons[i]; // convenience
|
||||
|
||||
space.flatten(poly.origin);
|
||||
|
||||
// lazy backface culling
|
||||
if (poly.normal && this.backface) {
|
||||
space.flatten(poly.normal);
|
||||
|
||||
var originDist = Math.pow(poly.origin.tx, 2)
|
||||
+ Math.pow(poly.origin.ty, 2)
|
||||
+ Math.pow(poly.origin.tz, 2);
|
||||
|
||||
var normalDist = Math.pow(poly.normal.tx, 2)
|
||||
+ Math.pow(poly.normal.ty, 2)
|
||||
+ Math.pow(poly.normal.tz, 2);
|
||||
|
||||
if(originDist > normalDist) {
|
||||
drawlist.push(poly);
|
||||
}
|
||||
} else {
|
||||
drawlist.push(poly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A polygon is a connection of points in the shape object. You
|
||||
* should probably try to make them coplanar.
|
||||
*/
|
||||
function Polygon(points, normal, backface, type, color) {
|
||||
this.points = points;
|
||||
|
||||
this.origin = new Point(0, 0, 0);
|
||||
for(var i = 0; i < this.points.length; i++) {
|
||||
this.origin.x += this.points[i].x;
|
||||
this.origin.y += this.points[i].y;
|
||||
this.origin.z += this.points[i].z;
|
||||
}
|
||||
|
||||
this.origin.x /= this.points.length;
|
||||
this.origin.y /= this.points.length;
|
||||
this.origin.z /= this.points.length;
|
||||
|
||||
if (normal) {
|
||||
this.normal = new Point(this.origin.x + normal.x,
|
||||
this.origin.y + normal.y,
|
||||
this.origin.z + normal.z);
|
||||
} else {
|
||||
this.normal = null;
|
||||
}
|
||||
|
||||
this.backface = backface;
|
||||
this.type = type;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
Polygon.SOLID = 0;
|
||||
Polygon.WIRE = 1;
|
||||
|
||||
/**
|
||||
* Draws the polygon. Assumes that the points have already been
|
||||
* flattened.
|
||||
*/
|
||||
Polygon.prototype.draw = function() {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.points[0].fx, this.points[0].fy);
|
||||
|
||||
for(var i = 0; i < this.points.length; i++) {
|
||||
ctx.lineTo(this.points[i].fx, this.points[i].fy);
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
var color = this.color;
|
||||
|
||||
/*
|
||||
// Do lighting here
|
||||
lightvector = Math.abs(this.normal.x + this.normal.y);
|
||||
if(lightvector > 1) {
|
||||
lightvector = 1;
|
||||
}
|
||||
|
||||
color[0] = (color[0] * lightvector).toString();
|
||||
color[1] = (color[1] * lightvector).toString();
|
||||
color[2] = (color[2] * lightvector).toString();
|
||||
*/
|
||||
|
||||
if (color.length > 3) {
|
||||
var style = ["rgba(",
|
||||
color[0], ",",
|
||||
color[1], ",",
|
||||
color[2], ",",
|
||||
color[3], ")"].join("");
|
||||
} else {
|
||||
var style = ["rgb(",
|
||||
color[0], ",",
|
||||
color[1], ",",
|
||||
color[2], ")"].join("");
|
||||
}
|
||||
|
||||
if (this.type == Polygon.SOLID) {
|
||||
ctx.fillStyle = style;
|
||||
ctx.fill();
|
||||
} else if (this.type == Polygon.WIRE) {
|
||||
ctx.strokeStyle = style;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Scene describes the 3D environment
|
||||
*/
|
||||
function Scene() {
|
||||
this.shapes = {};
|
||||
this.camera = new Point(0, 0, 0);
|
||||
this.cameraTarget = new Point(0, 0, 0);
|
||||
this.cameraRotation = 0;
|
||||
|
||||
this.drawlist = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the world
|
||||
*/
|
||||
Scene.prototype.draw = function() {
|
||||
space.push();
|
||||
|
||||
// Camera transformation
|
||||
space.translate(
|
||||
-this.camera.x,
|
||||
-this.camera.y,
|
||||
-this.camera.z
|
||||
);
|
||||
|
||||
// Camera rotation
|
||||
var xdiff = this.cameraTarget.x - this.camera.x;
|
||||
var ydiff = this.cameraTarget.y - this.camera.y;
|
||||
var zdiff = this.cameraTarget.z - this.camera.z;
|
||||
|
||||
var xzdist = Math.sqrt(Math.pow(xdiff, 2) + Math.pow(zdiff, 2));
|
||||
|
||||
var xrot = -Math.atan2(ydiff, xzdist); // up/down rotation
|
||||
var yrot = Math.atan2(xdiff, zdiff); // left/right rotation
|
||||
|
||||
space.rotate(xrot, yrot, this.cameraRotation);
|
||||
|
||||
// Drawing
|
||||
this.drawlist = [];
|
||||
|
||||
for(var i in this.shapes) {
|
||||
this.shapes[i].draw(this.drawlist);
|
||||
}
|
||||
|
||||
// Depth sorting (warning: this is only enough to drive this demo - feel
|
||||
// free to contribute a better system).
|
||||
this.drawlist.sort(function (poly1, poly2) {
|
||||
return poly2.origin.tz - poly1.origin.tz;
|
||||
});
|
||||
|
||||
for (var i = 0; i < this.drawlist.length; i++) {
|
||||
this.drawlist[i].draw();
|
||||
}
|
||||
|
||||
space.pop();
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
var count = 0;
|
||||
|
||||
function loop() {
|
||||
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
|
||||
|
||||
scene.camera.x = 70*Math.sin(count);
|
||||
scene.camera.y = 70;
|
||||
scene.camera.z = 70*Math.cos(count);
|
||||
scene.cameraRotation = count / 10;
|
||||
|
||||
count += 0.01;
|
||||
scene.draw();
|
||||
}
|
||||
|
||||
function load() {
|
||||
// Init drawing system
|
||||
canvas = document.getElementById("cv");
|
||||
ctx = canvas.getContext("2d");
|
||||
|
||||
canvasWidth = canvas.width;
|
||||
canvasHeight = canvas.height;
|
||||
halfCanvasWidth = canvasWidth * 0.5;
|
||||
halfCanvasHeight = canvasHeight * 0.5;
|
||||
|
||||
// Init 3D components
|
||||
space = new Space();
|
||||
scene = new Scene();
|
||||
|
||||
// Create a box shape and add it to the scene
|
||||
scene.shapes['box'] = new Shape();
|
||||
var p = scene.shapes['box'].points; // for convenience
|
||||
|
||||
p[0] = new Point(-10, -10, -10); // left bottom front
|
||||
p[1] = new Point(10, -10, -10); // right bottom front
|
||||
p[2] = new Point(10, 10, -10); // right top front
|
||||
p[3] = new Point(-10, 10, -10); // left top front
|
||||
|
||||
p[4] = new Point(-10, -10, 10); // left bottom back
|
||||
p[5] = new Point(10, -10, 10); // right bottom back
|
||||
p[6] = new Point(10, 10, 10); // right top back
|
||||
p[7] = new Point(-10, 10, 10); // left top back
|
||||
|
||||
// Back
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[0], p[1], p[2], p[3] ],
|
||||
new Point(0, 0, -1),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[255, 0, 0]
|
||||
));
|
||||
|
||||
// Front
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[4], p[5], p[6], p[7] ],
|
||||
new Point(0, 0, 1),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 0, 255]
|
||||
));
|
||||
|
||||
// Top
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[2], p[3], p[7], p[6] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.WIRE,
|
||||
[0, 255, 0]
|
||||
));
|
||||
|
||||
// Transparent Top
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[2], p[3], p[7], p[6] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 255, 0, 0.4]
|
||||
));
|
||||
|
||||
// Left
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[0], p[4], p[7], p[3] ],
|
||||
new Point(-1, 0, 0),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[255, 255, 0]
|
||||
));
|
||||
|
||||
// Right
|
||||
scene.shapes['box'].polygons.push(new Polygon(
|
||||
[ p[1], p[5], p[6], p[2] ],
|
||||
new Point(1, 0, 0),
|
||||
true /* double-sided */,
|
||||
Polygon.SOLID,
|
||||
[0, 255, 255]
|
||||
));
|
||||
|
||||
// Create a floor shape and add it to the scene
|
||||
scene.shapes['floor'] = new Shape();
|
||||
var p = scene.shapes['floor'].points; // for convenience
|
||||
|
||||
p[0] = new Point(-40, -10, -40);
|
||||
p[1] = new Point(-40, -10, 40);
|
||||
p[2] = new Point( 40, -10, 40);
|
||||
p[3] = new Point( 40, -10, -40);
|
||||
|
||||
// Floor
|
||||
scene.shapes['floor'].polygons.push(new Polygon(
|
||||
[ p[0], p[1], p[2], p[3] ],
|
||||
new Point(0, 1, 0),
|
||||
false /* single-sided */,
|
||||
Polygon.SOLID,
|
||||
[45, 45, 45]
|
||||
));
|
||||
|
||||
setInterval('loop()', 20);
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
</script>
|
||||
<style>
|
||||
body {
|
||||
background-color:black;
|
||||
margin:50px;
|
||||
text-align:center;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="load();">
|
||||
<canvas id="cv" width="400" height="300"></canvas>
|
||||
</body>
|
||||
</html>
|
284
excanvas_r3/examples/example3.html
Normal file
284
excanvas_r3/examples/example3.html
Normal file
|
@ -0,0 +1,284 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<!--
|
||||
|
||||
Copyright 2006 Google Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
-->
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<style type="text/css">
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#image-rotator {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#image-rotator .tool-bar {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tool-bar button {
|
||||
margin: 0.5em 0.5em 0 0;
|
||||
}
|
||||
|
||||
#image-rotator img,
|
||||
#image-rotator canvas {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
</style>
|
||||
<script type="text/javascript">
|
||||
|
||||
function sawFunc(a) {
|
||||
var PI = Math.PI;
|
||||
var PI2 = PI / 2;
|
||||
// make sure a is within 0 to PI
|
||||
a = a % PI;
|
||||
if (a < 0) {
|
||||
a += PI;
|
||||
}
|
||||
if (a < PI2) {
|
||||
return a / PI2;
|
||||
} else {
|
||||
return (PI - a) / PI2;
|
||||
}
|
||||
}
|
||||
|
||||
function easeInEaseOut(t) {
|
||||
var t2 = t * t;
|
||||
return 3 * t2 - 2 * t * t2;
|
||||
}
|
||||
|
||||
function ImageRotator(el, src, w, h) {
|
||||
this.element = el;
|
||||
this.toolBar = el.getElementsByTagName("div")[0];
|
||||
this.canvas = el.getElementsByTagName("canvas")[0];
|
||||
var images = el.getElementsByTagName("img");
|
||||
this.image = images[images.length - 1];
|
||||
var btns = el.getElementsByTagName("button");
|
||||
this.btnCw = btns[0];
|
||||
this.btnCcw = btns[1];
|
||||
var self = this;
|
||||
this.btnCcw.onclick = function () {
|
||||
self.rotateCcw();
|
||||
};
|
||||
this.btnCw.onclick = function () {
|
||||
self.rotateCw();
|
||||
};
|
||||
this.image.onload = function (e) {
|
||||
self.onImageLoad(e);
|
||||
};
|
||||
this.image.onerror = function (e) {
|
||||
self.onImageError(e);
|
||||
};
|
||||
this.image.onabort = function (e) {
|
||||
self.onImageAbort(e);
|
||||
};
|
||||
this.setImage(src, w, h);
|
||||
this.layout();
|
||||
|
||||
var onResize = function () {
|
||||
self.layout();
|
||||
};
|
||||
var onLoad = function () {
|
||||
self.onWindowLoad();
|
||||
};
|
||||
if (window.addEventListener) {
|
||||
window.addEventListener("resize", onResize, false);
|
||||
window.addEventListener("load", onLoad, false);
|
||||
} else if (window.attachEvent) {
|
||||
window.attachEvent("onresize", onResize);
|
||||
window.attachEvent("onload", onLoad);
|
||||
}
|
||||
}
|
||||
|
||||
ImageRotator.prototype = {
|
||||
getLoaded: function () {
|
||||
return this.imageLoaded && this.windowLoaded;
|
||||
},
|
||||
setImage: function (src, w, h) {
|
||||
this.imageLoaded = false;
|
||||
this.image.src = src;
|
||||
this.imageWidth = w;
|
||||
this.imageHeight = h;
|
||||
},
|
||||
|
||||
layout: function () {
|
||||
var PI2 = Math.PI / 2;
|
||||
var h = this.element.clientHeight;
|
||||
var w = this.element.clientWidth;
|
||||
var th = this.toolBar.offsetHeight;
|
||||
h -= this.toolBar.offsetHeight;
|
||||
if (!this.ctx || !this.getLoaded()) {
|
||||
this.btnCw.disabled = true;
|
||||
this.btnCcw.disabled = true;
|
||||
this.canvas.style.display = "none";
|
||||
this.image.style.display = "block";
|
||||
var ratio = Math.min(w / this.imageWidth, h / this.imageHeight, 1);
|
||||
var imgW = this.imageWidth * ratio;
|
||||
var imgH = this.imageHeight * ratio;
|
||||
var y = th + (h - imgH) / 2;
|
||||
var x = (w - imgW) / 2;
|
||||
this.image.style.left = Math.round(x) + "px";
|
||||
this.image.style.top = Math.round(y) + "px";
|
||||
this.image.style.width = Math.round(imgW) + "px";
|
||||
this.image.style.height = Math.round(imgH) + "px";
|
||||
} else {
|
||||
this.btnCw.disabled = this.isAnimating_;
|
||||
this.btnCcw.disabled = this.isAnimating_;
|
||||
this.canvas.style.display = "block";
|
||||
this.image.style.display = "none";
|
||||
|
||||
this.canvas.style.left = 0 + "px";
|
||||
this.canvas.style.top = th + "px";
|
||||
this.canvas.style.width = w + "px";
|
||||
this.canvas.width = w;
|
||||
this.canvas.style.height = h + "px";
|
||||
this.canvas.height = h;
|
||||
|
||||
this.ctx.save();
|
||||
this.ctx.clearRect(0, 0, w, h);
|
||||
this.ctx.translate(w / 2, h / 2);
|
||||
this.ctx.rotate(this.rotation);
|
||||
// 0 -> 1, sin(0) = 0
|
||||
// PI / 2 -> H / W, sin(PI/2) = 1
|
||||
|
||||
// sin(PI/2) = 1 -> limit factor is w and imgH
|
||||
|
||||
var iw = this.imageWidth;
|
||||
var ih = this.imageHeight;
|
||||
var scale;
|
||||
if (iw <= w && iw <= h && ih <= h && ih <= w) {
|
||||
scale = 1;
|
||||
} else {
|
||||
var sinr = sawFunc(this.rotation);
|
||||
var cosr = sawFunc(this.rotation + PI2);
|
||||
var ratio1 = sinr * Math.min(w / ih, h / iw);
|
||||
var ratio2 = cosr * Math.min(w / iw, h / ih);
|
||||
var ratio = Math.min(1, ratio1 + ratio2);
|
||||
scale = ratio;
|
||||
}
|
||||
this.ctx.scale(scale, scale);
|
||||
this.ctx.translate(-iw / 2, -ih / 2);
|
||||
this.ctx.drawImage(this.image, 0, 0, iw, ih);
|
||||
this.ctx.restore();
|
||||
}
|
||||
},
|
||||
|
||||
rotation: 0,
|
||||
animationDuration: 500,
|
||||
|
||||
rotateCcw: function () {
|
||||
if (!this.isAnimating_) {
|
||||
this.startTime_ = (new Date).valueOf();
|
||||
this.currentAngle_ = this.rotation;
|
||||
this.deltaAngle_ = Math.PI / 2;
|
||||
this.isAnimating_ = true;
|
||||
this.animCounter_ = 0;
|
||||
this.rotate_();
|
||||
}
|
||||
},
|
||||
|
||||
rotateCw: function () {
|
||||
if (!this.isAnimating_) {
|
||||
this.startTime_ = (new Date).valueOf();
|
||||
this.currentAngle_ = this.rotation;
|
||||
this.deltaAngle_ = -Math.PI / 2;
|
||||
this.isAnimating_ = true;
|
||||
this.animCounter_ = 0;
|
||||
this.rotate_();
|
||||
}
|
||||
},
|
||||
|
||||
rotate_: function () {
|
||||
if (this.isAnimating_) {
|
||||
var t = easeInEaseOut(Math.min(1, (new Date - this.startTime_) /
|
||||
this.animationDuration));
|
||||
this.rotation = t * this.deltaAngle_ + this.currentAngle_;
|
||||
if (t < 1) {
|
||||
var self = this;
|
||||
window.setTimeout(function () {
|
||||
self.rotate_();
|
||||
}, 10);
|
||||
} else {
|
||||
this.isAnimating_ = false;
|
||||
}
|
||||
this.layout();
|
||||
}
|
||||
},
|
||||
|
||||
onImageLoad: function (e) {
|
||||
this.imageLoaded = true;
|
||||
this.initCanvas();
|
||||
},
|
||||
onImageError: function (e) {
|
||||
this.imageLoaded = false;
|
||||
},
|
||||
onImageAbort: function (e) {
|
||||
this.imageLoaded = false;
|
||||
},
|
||||
onWindowLoad: function (e) {
|
||||
this.windowLoaded = true;
|
||||
this.initCanvas();
|
||||
},
|
||||
|
||||
initCanvas: function () {
|
||||
if (!this.ctx && this.getLoaded()) {
|
||||
// IE recreates the element?
|
||||
this.canvas = this.element.getElementsByTagName("canvas")[0];
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
if (!this.ctx) {
|
||||
return;
|
||||
}
|
||||
this.layout();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="image-rotator">
|
||||
<div class="tool-bar">
|
||||
<button>Rotate Left</button><button>Rotate Right</button>
|
||||
</div>
|
||||
<canvas id="c"></canvas>
|
||||
<img src="" alt="">
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
new ImageRotator(document.getElementById("image-rotator"),
|
||||
"ff.jpg", 608, 380);
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
BIN
excanvas_r3/examples/ff.jpg
Normal file
BIN
excanvas_r3/examples/ff.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
35
excanvas_r3/excanvas.compiled.js
Normal file
35
excanvas_r3/excanvas.compiled.js
Normal file
|
@ -0,0 +1,35 @@
|
|||
// Copyright 2006 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_||
|
||||
b.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML");b.namespaces.g_o_||b.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML");if(!b.styleSheets.ex_canvas_){var a=b.createStyleSheet();a.owningElement.id="ex_canvas_";a.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}g_o_\\:*{behavior:url(#default#VML)}"}var c=b.getElementsByTagName("canvas"),d=0;for(;d<c.length;d++)this.initElement(c[d])},
|
||||
initElement:function(b){if(!b.getContext){b.getContext=X;b.innerHTML="";b.attachEvent("onpropertychange",Z);b.attachEvent("onresize",$);var a=b.attributes;if(a.width&&a.width.specified)b.style.width=a.width.nodeValue+"px";else b.width=b.clientWidth;if(a.height&&a.height.specified)b.style.height=a.height.nodeValue+"px";else b.height=b.clientHeight}return b}};function Z(b){var a=b.srcElement;switch(b.propertyName){case "width":a.style.width=a.attributes.width.nodeValue+"px";a.getContext().clearRect();
|
||||
break;case "height":a.style.height=a.attributes.height.nodeValue+"px";a.getContext().clearRect();break}}function $(b){var a=b.srcElement;if(a.firstChild){a.firstChild.style.width=a.clientWidth+"px";a.firstChild.style.height=a.clientHeight+"px"}}M.init();var N=[],B=0;for(;B<16;B++){var C=0;for(;C<16;C++)N[B*16+C]=B.toString(16)+C.toString(16)}function I(){return[[1,0,0],[0,1,0],[0,0,1]]}function y(b,a){var c=I(),d=0;for(;d<3;d++){var f=0;for(;f<3;f++){var h=0,g=0;for(;g<3;g++)h+=b[d][g]*a[g][f];c[d][f]=
|
||||
h}}return c}function O(b,a){a.fillStyle=b.fillStyle;a.lineCap=b.lineCap;a.lineJoin=b.lineJoin;a.lineWidth=b.lineWidth;a.miterLimit=b.miterLimit;a.shadowBlur=b.shadowBlur;a.shadowColor=b.shadowColor;a.shadowOffsetX=b.shadowOffsetX;a.shadowOffsetY=b.shadowOffsetY;a.strokeStyle=b.strokeStyle;a.globalAlpha=b.globalAlpha;a.arcScaleX_=b.arcScaleX_;a.arcScaleY_=b.arcScaleY_;a.lineScale_=b.lineScale_}function P(b){var a,c=1;b=String(b);if(b.substring(0,3)=="rgb"){var d=b.indexOf("(",3),f=b.indexOf(")",d+
|
||||
1),h=b.substring(d+1,f).split(",");a="#";var g=0;for(;g<3;g++)a+=N[Number(h[g])];if(h.length==4&&b.substr(3,1)=="a")c=h[3]}else a=b;return{color:a,alpha:c}}function aa(b){switch(b){case "butt":return"flat";case "round":return"round";case "square":default:return"square"}}function H(b){this.m_=I();this.mStack_=[];this.aStack_=[];this.currentPath_=[];this.fillStyle=this.strokeStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=k*1;this.globalAlpha=1;this.canvas=b;
|
||||
var a=b.ownerDocument.createElement("div");a.style.width=b.clientWidth+"px";a.style.height=b.clientHeight+"px";a.style.overflow="hidden";a.style.position="absolute";b.appendChild(a);this.element_=a;this.lineScale_=this.arcScaleY_=this.arcScaleX_=1}var i=H.prototype;i.clearRect=function(){this.element_.innerHTML=""};i.beginPath=function(){this.currentPath_=[]};i.moveTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"moveTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};
|
||||
i.lineTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"lineTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};i.bezierCurveTo=function(b,a,c,d,f,h){var g=this.getCoords_(f,h),l=this.getCoords_(b,a),e=this.getCoords_(c,d);Q(this,l,e,g)};function Q(b,a,c,d){b.currentPath_.push({type:"bezierCurveTo",cp1x:a.x,cp1y:a.y,cp2x:c.x,cp2y:c.y,x:d.x,y:d.y});b.currentX_=d.x;b.currentY_=d.y}i.quadraticCurveTo=function(b,a,c,d){var f=this.getCoords_(b,a),h=this.getCoords_(c,d),g={x:this.currentX_+
|
||||
0.6666666666666666*(f.x-this.currentX_),y:this.currentY_+0.6666666666666666*(f.y-this.currentY_)};Q(this,g,{x:g.x+(h.x-this.currentX_)/3,y:g.y+(h.y-this.currentY_)/3},h)};i.arc=function(b,a,c,d,f,h){c*=k;var g=h?"at":"wa",l=b+G(d)*c-v,e=a+F(d)*c-v,m=b+G(f)*c-v,r=a+F(f)*c-v;if(l==m&&!h)l+=0.125;var n=this.getCoords_(b,a),o=this.getCoords_(l,e),q=this.getCoords_(m,r);this.currentPath_.push({type:g,x:n.x,y:n.y,radius:c,xStart:o.x,yStart:o.y,xEnd:q.x,yEnd:q.y})};i.rect=function(b,a,c,d){this.moveTo(b,
|
||||
a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath()};i.strokeRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.stroke();this.currentPath_=f};i.fillRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.fill();this.currentPath_=f};i.createLinearGradient=function(b,
|
||||
a,c,d){var f=new D("gradient");f.x0_=b;f.y0_=a;f.x1_=c;f.y1_=d;return f};i.createRadialGradient=function(b,a,c,d,f,h){var g=new D("gradientradial");g.x0_=b;g.y0_=a;g.r0_=c;g.x1_=d;g.y1_=f;g.r1_=h;return g};i.drawImage=function(b){var a,c,d,f,h,g,l,e,m=b.runtimeStyle.width,r=b.runtimeStyle.height;b.runtimeStyle.width="auto";b.runtimeStyle.height="auto";var n=b.width,o=b.height;b.runtimeStyle.width=m;b.runtimeStyle.height=r;if(arguments.length==3){a=arguments[1];c=arguments[2];h=g=0;l=d=n;e=f=o}else if(arguments.length==
|
||||
5){a=arguments[1];c=arguments[2];d=arguments[3];f=arguments[4];h=g=0;l=n;e=o}else if(arguments.length==9){h=arguments[1];g=arguments[2];l=arguments[3];e=arguments[4];a=arguments[5];c=arguments[6];d=arguments[7];f=arguments[8]}else throw Error("Invalid number of arguments");var q=this.getCoords_(a,c),t=[];t.push(" <g_vml_:group",' coordsize="',k*10,",",k*10,'"',' coordorigin="0,0"',' style="width:',10,"px;height:",10,"px;position:absolute;");if(this.m_[0][0]!=1||this.m_[0][1]){var E=[];E.push("M11=",
|
||||
this.m_[0][0],",","M12=",this.m_[1][0],",","M21=",this.m_[0][1],",","M22=",this.m_[1][1],",","Dx=",j(q.x/k),",","Dy=",j(q.y/k),"");var p=q,z=this.getCoords_(a+d,c),w=this.getCoords_(a,c+f),x=this.getCoords_(a+d,c+f);p.x=s.max(p.x,z.x,w.x,x.x);p.y=s.max(p.y,z.y,w.y,x.y);t.push("padding:0 ",j(p.x/k),"px ",j(p.y/k),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",E.join(""),", sizingmethod='clip');")}else t.push("top:",j(q.y/k),"px;left:",j(q.x/k),"px;");t.push(' ">','<g_vml_:image src="',b.src,
|
||||
'"',' style="width:',k*d,"px;"," height:",k*f,'px;"',' cropleft="',h/n,'"',' croptop="',g/o,'"',' cropright="',(n-h-l)/n,'"',' cropbottom="',(o-g-e)/o,'"'," />","</g_vml_:group>");this.element_.insertAdjacentHTML("BeforeEnd",t.join(""))};i.stroke=function(b){var a=[],c=P(b?this.fillStyle:this.strokeStyle),d=c.color,f=c.alpha*this.globalAlpha;a.push("<g_vml_:shape",' filled="',!!b,'"',' style="position:absolute;width:',10,"px;height:",10,'px;"',' coordorigin="0 0" coordsize="',k*10," ",k*10,'"',' stroked="',
|
||||
!b,'"',' path="');var h={x:null,y:null},g={x:null,y:null},l=0;for(;l<this.currentPath_.length;l++){var e=this.currentPath_[l];switch(e.type){case "moveTo":a.push(" m ",j(e.x),",",j(e.y));break;case "lineTo":a.push(" l ",j(e.x),",",j(e.y));break;case "close":a.push(" x ");e=null;break;case "bezierCurveTo":a.push(" c ",j(e.cp1x),",",j(e.cp1y),",",j(e.cp2x),",",j(e.cp2y),",",j(e.x),",",j(e.y));break;case "at":case "wa":a.push(" ",e.type," ",j(e.x-this.arcScaleX_*e.radius),",",j(e.y-this.arcScaleY_*e.radius),
|
||||
" ",j(e.x+this.arcScaleX_*e.radius),",",j(e.y+this.arcScaleY_*e.radius)," ",j(e.xStart),",",j(e.yStart)," ",j(e.xEnd),",",j(e.yEnd));break}if(e){if(h.x==null||e.x<h.x)h.x=e.x;if(g.x==null||e.x>g.x)g.x=e.x;if(h.y==null||e.y<h.y)h.y=e.y;if(g.y==null||e.y>g.y)g.y=e.y}}a.push(' ">');if(b)if(typeof this.fillStyle=="object"){var m=this.fillStyle,r=0,n={x:0,y:0},o=0,q=1;if(m.type_=="gradient"){var t=m.x1_/this.arcScaleX_,E=m.y1_/this.arcScaleY_,p=this.getCoords_(m.x0_/this.arcScaleX_,m.y0_/this.arcScaleY_),
|
||||
z=this.getCoords_(t,E);r=Math.atan2(z.x-p.x,z.y-p.y)*180/Math.PI;if(r<0)r+=360;if(r<1.0E-6)r=0}else{var p=this.getCoords_(m.x0_,m.y0_),w=g.x-h.x,x=g.y-h.y;n={x:(p.x-h.x)/w,y:(p.y-h.y)/x};w/=this.arcScaleX_*k;x/=this.arcScaleY_*k;var R=s.max(w,x);o=2*m.r0_/R;q=2*m.r1_/R-o}var u=m.colors_;u.sort(function(ba,ca){return ba.offset-ca.offset});var J=u.length,da=u[0].color,ea=u[J-1].color,fa=u[0].alpha*this.globalAlpha,ga=u[J-1].alpha*this.globalAlpha,S=[],l=0;for(;l<J;l++){var T=u[l];S.push(T.offset*q+
|
||||
o+" "+T.color)}a.push('<g_vml_:fill type="',m.type_,'"',' method="none" focus="100%"',' color="',da,'"',' color2="',ea,'"',' colors="',S.join(","),'"',' opacity="',ga,'"',' g_o_:opacity2="',fa,'"',' angle="',r,'"',' focusposition="',n.x,",",n.y,'" />')}else a.push('<g_vml_:fill color="',d,'" opacity="',f,'" />');else{var K=this.lineScale_*this.lineWidth;if(K<1)f*=K;a.push("<g_vml_:stroke",' opacity="',f,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',aa(this.lineCap),
|
||||
'"',' weight="',K,'px"',' color="',d,'" />')}a.push("</g_vml_:shape>");this.element_.insertAdjacentHTML("beforeEnd",a.join(""))};i.fill=function(){this.stroke(true)};i.closePath=function(){this.currentPath_.push({type:"close"})};i.getCoords_=function(b,a){var c=this.m_;return{x:k*(b*c[0][0]+a*c[1][0]+c[2][0])-v,y:k*(b*c[0][1]+a*c[1][1]+c[2][1])-v}};i.save=function(){var b={};O(this,b);this.aStack_.push(b);this.mStack_.push(this.m_);this.m_=y(I(),this.m_)};i.restore=function(){O(this.aStack_.pop(),
|
||||
this);this.m_=this.mStack_.pop()};function ha(b){var a=0;for(;a<3;a++){var c=0;for(;c<2;c++)if(!isFinite(b[a][c])||isNaN(b[a][c]))return false}return true}function A(b,a,c){if(!!ha(a)){b.m_=a;if(c)b.lineScale_=W(V(a[0][0]*a[1][1]-a[0][1]*a[1][0]))}}i.translate=function(b,a){A(this,y([[1,0,0],[0,1,0],[b,a,1]],this.m_),false)};i.rotate=function(b){var a=G(b),c=F(b);A(this,y([[a,c,0],[-c,a,0],[0,0,1]],this.m_),false)};i.scale=function(b,a){this.arcScaleX_*=b;this.arcScaleY_*=a;A(this,y([[b,0,0],[0,a,
|
||||
0],[0,0,1]],this.m_),true)};i.transform=function(b,a,c,d,f,h){A(this,y([[b,a,0],[c,d,0],[f,h,1]],this.m_),true)};i.setTransform=function(b,a,c,d,f,h){A(this,[[b,a,0],[c,d,0],[f,h,1]],true)};i.clip=function(){};i.arcTo=function(){};i.createPattern=function(){return new U};function D(b){this.type_=b;this.r1_=this.y1_=this.x1_=this.r0_=this.y0_=this.x0_=0;this.colors_=[]}D.prototype.addColorStop=function(b,a){a=P(a);this.colors_.push({offset:b,color:a.color,alpha:a.alpha})};function U(){}G_vmlCanvasManager=
|
||||
M;CanvasRenderingContext2D=H;CanvasGradient=D;CanvasPattern=U})();
|
924
excanvas_r3/excanvas.js
Normal file
924
excanvas_r3/excanvas.js
Normal file
|
@ -0,0 +1,924 @@
|
|||
// Copyright 2006 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
|
||||
// Known Issues:
|
||||
//
|
||||
// * Patterns are not implemented.
|
||||
// * Radial gradient are not implemented. The VML version of these look very
|
||||
// different from the canvas one.
|
||||
// * Clipping paths are not implemented.
|
||||
// * Coordsize. The width and height attribute have higher priority than the
|
||||
// width and height style values which isn't correct.
|
||||
// * Painting mode isn't implemented.
|
||||
// * Canvas width/height should is using content-box by default. IE in
|
||||
// Quirks mode will draw the canvas using border-box. Either change your
|
||||
// doctype to HTML5
|
||||
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
|
||||
// or use Box Sizing Behavior from WebFX
|
||||
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
|
||||
// * Non uniform scaling does not correctly scale strokes.
|
||||
// * Optimize. There is always room for speed improvements.
|
||||
|
||||
// Only add this code if we do not already have a canvas implementation
|
||||
if (!document.createElement('canvas').getContext) {
|
||||
|
||||
(function() {
|
||||
|
||||
// alias some functions to make (compiled) code shorter
|
||||
var m = Math;
|
||||
var mr = m.round;
|
||||
var ms = m.sin;
|
||||
var mc = m.cos;
|
||||
var abs = m.abs;
|
||||
var sqrt = m.sqrt;
|
||||
|
||||
// this is used for sub pixel precision
|
||||
var Z = 10;
|
||||
var Z2 = Z / 2;
|
||||
|
||||
/**
|
||||
* This funtion is assigned to the <canvas> elements as element.getContext().
|
||||
* @this {HTMLElement}
|
||||
* @return {CanvasRenderingContext2D_}
|
||||
*/
|
||||
function getContext() {
|
||||
return this.context_ ||
|
||||
(this.context_ = new CanvasRenderingContext2D_(this));
|
||||
}
|
||||
|
||||
var slice = Array.prototype.slice;
|
||||
|
||||
/**
|
||||
* Binds a function to an object. The returned function will always use the
|
||||
* passed in {@code obj} as {@code this}.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* g = bind(f, obj, a, b)
|
||||
* g(c, d) // will do f.call(obj, a, b, c, d)
|
||||
*
|
||||
* @param {Function} f The function to bind the object to
|
||||
* @param {Object} obj The object that should act as this when the function
|
||||
* is called
|
||||
* @param {*} var_args Rest arguments that will be used as the initial
|
||||
* arguments when the function is called
|
||||
* @return {Function} A new function that has bound this
|
||||
*/
|
||||
function bind(f, obj, var_args) {
|
||||
var a = slice.call(arguments, 2);
|
||||
return function() {
|
||||
return f.apply(obj, a.concat(slice.call(arguments)));
|
||||
};
|
||||
}
|
||||
|
||||
var G_vmlCanvasManager_ = {
|
||||
init: function(opt_doc) {
|
||||
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
|
||||
var doc = opt_doc || document;
|
||||
// Create a dummy element so that IE will allow canvas elements to be
|
||||
// recognized.
|
||||
doc.createElement('canvas');
|
||||
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
|
||||
}
|
||||
},
|
||||
|
||||
init_: function(doc) {
|
||||
// create xmlns
|
||||
if (!doc.namespaces['g_vml_']) {
|
||||
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
|
||||
'#default#VML');
|
||||
|
||||
}
|
||||
if (!doc.namespaces['g_o_']) {
|
||||
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
|
||||
'#default#VML');
|
||||
}
|
||||
|
||||
// Setup default CSS. Only add one style sheet per document
|
||||
if (!doc.styleSheets['ex_canvas_']) {
|
||||
var ss = doc.createStyleSheet();
|
||||
ss.owningElement.id = 'ex_canvas_';
|
||||
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
|
||||
// default size is 300x150 in Gecko and Opera
|
||||
'text-align:left;width:300px;height:150px}' +
|
||||
'g_vml_\\:*{behavior:url(#default#VML)}' +
|
||||
'g_o_\\:*{behavior:url(#default#VML)}';
|
||||
|
||||
}
|
||||
|
||||
// find all canvas elements
|
||||
var els = doc.getElementsByTagName('canvas');
|
||||
for (var i = 0; i < els.length; i++) {
|
||||
this.initElement(els[i]);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Public initializes a canvas element so that it can be used as canvas
|
||||
* element from now on. This is called automatically before the page is
|
||||
* loaded but if you are creating elements using createElement you need to
|
||||
* make sure this is called on the element.
|
||||
* @param {HTMLElement} el The canvas element to initialize.
|
||||
* @return {HTMLElement} the element that was created.
|
||||
*/
|
||||
initElement: function(el) {
|
||||
if (!el.getContext) {
|
||||
|
||||
el.getContext = getContext;
|
||||
|
||||
// Remove fallback content. There is no way to hide text nodes so we
|
||||
// just remove all childNodes. We could hide all elements and remove
|
||||
// text nodes but who really cares about the fallback content.
|
||||
el.innerHTML = '';
|
||||
|
||||
// do not use inline function because that will leak memory
|
||||
el.attachEvent('onpropertychange', onPropertyChange);
|
||||
el.attachEvent('onresize', onResize);
|
||||
|
||||
var attrs = el.attributes;
|
||||
if (attrs.width && attrs.width.specified) {
|
||||
// TODO: use runtimeStyle and coordsize
|
||||
// el.getContext().setWidth_(attrs.width.nodeValue);
|
||||
el.style.width = attrs.width.nodeValue + 'px';
|
||||
} else {
|
||||
el.width = el.clientWidth;
|
||||
}
|
||||
if (attrs.height && attrs.height.specified) {
|
||||
// TODO: use runtimeStyle and coordsize
|
||||
// el.getContext().setHeight_(attrs.height.nodeValue);
|
||||
el.style.height = attrs.height.nodeValue + 'px';
|
||||
} else {
|
||||
el.height = el.clientHeight;
|
||||
}
|
||||
//el.getContext().setCoordsize_()
|
||||
}
|
||||
return el;
|
||||
}
|
||||
};
|
||||
|
||||
function onPropertyChange(e) {
|
||||
var el = e.srcElement;
|
||||
|
||||
switch (e.propertyName) {
|
||||
case 'width':
|
||||
el.style.width = el.attributes.width.nodeValue + 'px';
|
||||
el.getContext().clearRect();
|
||||
break;
|
||||
case 'height':
|
||||
el.style.height = el.attributes.height.nodeValue + 'px';
|
||||
el.getContext().clearRect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onResize(e) {
|
||||
var el = e.srcElement;
|
||||
if (el.firstChild) {
|
||||
el.firstChild.style.width = el.clientWidth + 'px';
|
||||
el.firstChild.style.height = el.clientHeight + 'px';
|
||||
}
|
||||
}
|
||||
|
||||
G_vmlCanvasManager_.init();
|
||||
|
||||
// precompute "00" to "FF"
|
||||
var dec2hex = [];
|
||||
for (var i = 0; i < 16; i++) {
|
||||
for (var j = 0; j < 16; j++) {
|
||||
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
|
||||
}
|
||||
}
|
||||
|
||||
function createMatrixIdentity() {
|
||||
return [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
}
|
||||
|
||||
function matrixMultiply(m1, m2) {
|
||||
var result = createMatrixIdentity();
|
||||
|
||||
for (var x = 0; x < 3; x++) {
|
||||
for (var y = 0; y < 3; y++) {
|
||||
var sum = 0;
|
||||
|
||||
for (var z = 0; z < 3; z++) {
|
||||
sum += m1[x][z] * m2[z][y];
|
||||
}
|
||||
|
||||
result[x][y] = sum;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function copyState(o1, o2) {
|
||||
o2.fillStyle = o1.fillStyle;
|
||||
o2.lineCap = o1.lineCap;
|
||||
o2.lineJoin = o1.lineJoin;
|
||||
o2.lineWidth = o1.lineWidth;
|
||||
o2.miterLimit = o1.miterLimit;
|
||||
o2.shadowBlur = o1.shadowBlur;
|
||||
o2.shadowColor = o1.shadowColor;
|
||||
o2.shadowOffsetX = o1.shadowOffsetX;
|
||||
o2.shadowOffsetY = o1.shadowOffsetY;
|
||||
o2.strokeStyle = o1.strokeStyle;
|
||||
o2.globalAlpha = o1.globalAlpha;
|
||||
o2.arcScaleX_ = o1.arcScaleX_;
|
||||
o2.arcScaleY_ = o1.arcScaleY_;
|
||||
o2.lineScale_ = o1.lineScale_;
|
||||
}
|
||||
|
||||
function processStyle(styleString) {
|
||||
var str, alpha = 1;
|
||||
|
||||
styleString = String(styleString);
|
||||
if (styleString.substring(0, 3) == 'rgb') {
|
||||
var start = styleString.indexOf('(', 3);
|
||||
var end = styleString.indexOf(')', start + 1);
|
||||
var guts = styleString.substring(start + 1, end).split(',');
|
||||
|
||||
str = '#';
|
||||
for (var i = 0; i < 3; i++) {
|
||||
str += dec2hex[Number(guts[i])];
|
||||
}
|
||||
|
||||
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
|
||||
alpha = guts[3];
|
||||
}
|
||||
} else {
|
||||
str = styleString;
|
||||
}
|
||||
|
||||
return {color: str, alpha: alpha};
|
||||
}
|
||||
|
||||
function processLineCap(lineCap) {
|
||||
switch (lineCap) {
|
||||
case 'butt':
|
||||
return 'flat';
|
||||
case 'round':
|
||||
return 'round';
|
||||
case 'square':
|
||||
default:
|
||||
return 'square';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This class implements CanvasRenderingContext2D interface as described by
|
||||
* the WHATWG.
|
||||
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
||||
* be associated with
|
||||
*/
|
||||
function CanvasRenderingContext2D_(surfaceElement) {
|
||||
this.m_ = createMatrixIdentity();
|
||||
|
||||
this.mStack_ = [];
|
||||
this.aStack_ = [];
|
||||
this.currentPath_ = [];
|
||||
|
||||
// Canvas context properties
|
||||
this.strokeStyle = '#000';
|
||||
this.fillStyle = '#000';
|
||||
|
||||
this.lineWidth = 1;
|
||||
this.lineJoin = 'miter';
|
||||
this.lineCap = 'butt';
|
||||
this.miterLimit = Z * 1;
|
||||
this.globalAlpha = 1;
|
||||
this.canvas = surfaceElement;
|
||||
|
||||
var el = surfaceElement.ownerDocument.createElement('div');
|
||||
el.style.width = surfaceElement.clientWidth + 'px';
|
||||
el.style.height = surfaceElement.clientHeight + 'px';
|
||||
el.style.overflow = 'hidden';
|
||||
el.style.position = 'absolute';
|
||||
surfaceElement.appendChild(el);
|
||||
|
||||
this.element_ = el;
|
||||
this.arcScaleX_ = 1;
|
||||
this.arcScaleY_ = 1;
|
||||
this.lineScale_ = 1;
|
||||
}
|
||||
|
||||
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
||||
contextPrototype.clearRect = function() {
|
||||
this.element_.innerHTML = '';
|
||||
};
|
||||
|
||||
contextPrototype.beginPath = function() {
|
||||
// TODO: Branch current matrix so that save/restore has no effect
|
||||
// as per safari docs.
|
||||
this.currentPath_ = [];
|
||||
};
|
||||
|
||||
contextPrototype.moveTo = function(aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
|
||||
this.currentX_ = p.x;
|
||||
this.currentY_ = p.y;
|
||||
};
|
||||
|
||||
contextPrototype.lineTo = function(aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
|
||||
|
||||
this.currentX_ = p.x;
|
||||
this.currentY_ = p.y;
|
||||
};
|
||||
|
||||
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
||||
aCP2x, aCP2y,
|
||||
aX, aY) {
|
||||
var p = this.getCoords_(aX, aY);
|
||||
var cp1 = this.getCoords_(aCP1x, aCP1y);
|
||||
var cp2 = this.getCoords_(aCP2x, aCP2y);
|
||||
bezierCurveTo(this, cp1, cp2, p);
|
||||
};
|
||||
|
||||
// Helper function that takes the already fixed cordinates.
|
||||
function bezierCurveTo(self, cp1, cp2, p) {
|
||||
self.currentPath_.push({
|
||||
type: 'bezierCurveTo',
|
||||
cp1x: cp1.x,
|
||||
cp1y: cp1.y,
|
||||
cp2x: cp2.x,
|
||||
cp2y: cp2.y,
|
||||
x: p.x,
|
||||
y: p.y
|
||||
});
|
||||
self.currentX_ = p.x;
|
||||
self.currentY_ = p.y;
|
||||
}
|
||||
|
||||
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
||||
// the following is lifted almost directly from
|
||||
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
||||
|
||||
var cp = this.getCoords_(aCPx, aCPy);
|
||||
var p = this.getCoords_(aX, aY);
|
||||
|
||||
var cp1 = {
|
||||
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
|
||||
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
|
||||
};
|
||||
var cp2 = {
|
||||
x: cp1.x + (p.x - this.currentX_) / 3.0,
|
||||
y: cp1.y + (p.y - this.currentY_) / 3.0
|
||||
};
|
||||
|
||||
bezierCurveTo(this, cp1, cp2, p);
|
||||
};
|
||||
|
||||
contextPrototype.arc = function(aX, aY, aRadius,
|
||||
aStartAngle, aEndAngle, aClockwise) {
|
||||
aRadius *= Z;
|
||||
var arcType = aClockwise ? 'at' : 'wa';
|
||||
|
||||
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
|
||||
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
|
||||
|
||||
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
|
||||
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
|
||||
|
||||
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
||||
if (xStart == xEnd && !aClockwise) {
|
||||
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
|
||||
// that can be represented in binary
|
||||
}
|
||||
|
||||
var p = this.getCoords_(aX, aY);
|
||||
var pStart = this.getCoords_(xStart, yStart);
|
||||
var pEnd = this.getCoords_(xEnd, yEnd);
|
||||
|
||||
this.currentPath_.push({type: arcType,
|
||||
x: p.x,
|
||||
y: p.y,
|
||||
radius: aRadius,
|
||||
xStart: pStart.x,
|
||||
yStart: pStart.y,
|
||||
xEnd: pEnd.x,
|
||||
yEnd: pEnd.y});
|
||||
|
||||
};
|
||||
|
||||
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
};
|
||||
|
||||
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
||||
var oldPath = this.currentPath_;
|
||||
this.beginPath();
|
||||
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.stroke();
|
||||
|
||||
this.currentPath_ = oldPath;
|
||||
};
|
||||
|
||||
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
||||
var oldPath = this.currentPath_;
|
||||
this.beginPath();
|
||||
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.fill();
|
||||
|
||||
this.currentPath_ = oldPath;
|
||||
};
|
||||
|
||||
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
||||
var gradient = new CanvasGradient_('gradient');
|
||||
gradient.x0_ = aX0;
|
||||
gradient.y0_ = aY0;
|
||||
gradient.x1_ = aX1;
|
||||
gradient.y1_ = aY1;
|
||||
return gradient;
|
||||
};
|
||||
|
||||
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
|
||||
aX1, aY1, aR1) {
|
||||
var gradient = new CanvasGradient_('gradientradial');
|
||||
gradient.x0_ = aX0;
|
||||
gradient.y0_ = aY0;
|
||||
gradient.r0_ = aR0;
|
||||
gradient.x1_ = aX1;
|
||||
gradient.y1_ = aY1;
|
||||
gradient.r1_ = aR1;
|
||||
return gradient;
|
||||
};
|
||||
|
||||
contextPrototype.drawImage = function(image, var_args) {
|
||||
var dx, dy, dw, dh, sx, sy, sw, sh;
|
||||
|
||||
// to find the original width we overide the width and height
|
||||
var oldRuntimeWidth = image.runtimeStyle.width;
|
||||
var oldRuntimeHeight = image.runtimeStyle.height;
|
||||
image.runtimeStyle.width = 'auto';
|
||||
image.runtimeStyle.height = 'auto';
|
||||
|
||||
// get the original size
|
||||
var w = image.width;
|
||||
var h = image.height;
|
||||
|
||||
// and remove overides
|
||||
image.runtimeStyle.width = oldRuntimeWidth;
|
||||
image.runtimeStyle.height = oldRuntimeHeight;
|
||||
|
||||
if (arguments.length == 3) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
sx = sy = 0;
|
||||
sw = dw = w;
|
||||
sh = dh = h;
|
||||
} else if (arguments.length == 5) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
dw = arguments[3];
|
||||
dh = arguments[4];
|
||||
sx = sy = 0;
|
||||
sw = w;
|
||||
sh = h;
|
||||
} else if (arguments.length == 9) {
|
||||
sx = arguments[1];
|
||||
sy = arguments[2];
|
||||
sw = arguments[3];
|
||||
sh = arguments[4];
|
||||
dx = arguments[5];
|
||||
dy = arguments[6];
|
||||
dw = arguments[7];
|
||||
dh = arguments[8];
|
||||
} else {
|
||||
throw Error('Invalid number of arguments');
|
||||
}
|
||||
|
||||
var d = this.getCoords_(dx, dy);
|
||||
|
||||
var w2 = sw / 2;
|
||||
var h2 = sh / 2;
|
||||
|
||||
var vmlStr = [];
|
||||
|
||||
var W = 10;
|
||||
var H = 10;
|
||||
|
||||
// For some reason that I've now forgotten, using divs didn't work
|
||||
vmlStr.push(' <g_vml_:group',
|
||||
' coordsize="', Z * W, ',', Z * H, '"',
|
||||
' coordorigin="0,0"' ,
|
||||
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
|
||||
|
||||
// If filters are necessary (rotation exists), create them
|
||||
// filters are bog-slow, so only create them if abbsolutely necessary
|
||||
// The following check doesn't account for skews (which don't exist
|
||||
// in the canvas spec (yet) anyway.
|
||||
|
||||
if (this.m_[0][0] != 1 || this.m_[0][1]) {
|
||||
var filter = [];
|
||||
|
||||
// Note the 12/21 reversal
|
||||
filter.push('M11=', this.m_[0][0], ',',
|
||||
'M12=', this.m_[1][0], ',',
|
||||
'M21=', this.m_[0][1], ',',
|
||||
'M22=', this.m_[1][1], ',',
|
||||
'Dx=', mr(d.x / Z), ',',
|
||||
'Dy=', mr(d.y / Z), '');
|
||||
|
||||
// Bounding box calculation (need to minimize displayed area so that
|
||||
// filters don't waste time on unused pixels.
|
||||
var max = d;
|
||||
var c2 = this.getCoords_(dx + dw, dy);
|
||||
var c3 = this.getCoords_(dx, dy + dh);
|
||||
var c4 = this.getCoords_(dx + dw, dy + dh);
|
||||
|
||||
max.x = m.max(max.x, c2.x, c3.x, c4.x);
|
||||
max.y = m.max(max.y, c2.y, c3.y, c4.y);
|
||||
|
||||
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
|
||||
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
|
||||
filter.join(''), ", sizingmethod='clip');")
|
||||
} else {
|
||||
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
|
||||
}
|
||||
|
||||
vmlStr.push(' ">' ,
|
||||
'<g_vml_:image src="', image.src, '"',
|
||||
' style="width:', Z * dw, 'px;',
|
||||
' height:', Z * dh, 'px;"',
|
||||
' cropleft="', sx / w, '"',
|
||||
' croptop="', sy / h, '"',
|
||||
' cropright="', (w - sx - sw) / w, '"',
|
||||
' cropbottom="', (h - sy - sh) / h, '"',
|
||||
' />',
|
||||
'</g_vml_:group>');
|
||||
|
||||
this.element_.insertAdjacentHTML('BeforeEnd',
|
||||
vmlStr.join(''));
|
||||
};
|
||||
|
||||
contextPrototype.stroke = function(aFill) {
|
||||
var lineStr = [];
|
||||
var lineOpen = false;
|
||||
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
||||
var color = a.color;
|
||||
var opacity = a.alpha * this.globalAlpha;
|
||||
|
||||
var W = 10;
|
||||
var H = 10;
|
||||
|
||||
lineStr.push('<g_vml_:shape',
|
||||
' filled="', !!aFill, '"',
|
||||
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
|
||||
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
||||
' stroked="', !aFill, '"',
|
||||
' path="');
|
||||
|
||||
var newSeq = false;
|
||||
var min = {x: null, y: null};
|
||||
var max = {x: null, y: null};
|
||||
|
||||
for (var i = 0; i < this.currentPath_.length; i++) {
|
||||
var p = this.currentPath_[i];
|
||||
var c;
|
||||
|
||||
switch (p.type) {
|
||||
case 'moveTo':
|
||||
c = p;
|
||||
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'lineTo':
|
||||
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'close':
|
||||
lineStr.push(' x ');
|
||||
p = null;
|
||||
break;
|
||||
case 'bezierCurveTo':
|
||||
lineStr.push(' c ',
|
||||
mr(p.cp1x), ',', mr(p.cp1y), ',',
|
||||
mr(p.cp2x), ',', mr(p.cp2y), ',',
|
||||
mr(p.x), ',', mr(p.y));
|
||||
break;
|
||||
case 'at':
|
||||
case 'wa':
|
||||
lineStr.push(' ', p.type, ' ',
|
||||
mr(p.x - this.arcScaleX_ * p.radius), ',',
|
||||
mr(p.y - this.arcScaleY_ * p.radius), ' ',
|
||||
mr(p.x + this.arcScaleX_ * p.radius), ',',
|
||||
mr(p.y + this.arcScaleY_ * p.radius), ' ',
|
||||
mr(p.xStart), ',', mr(p.yStart), ' ',
|
||||
mr(p.xEnd), ',', mr(p.yEnd));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Following is broken for curves due to
|
||||
// move to proper paths.
|
||||
|
||||
// Figure out dimensions so we can do gradient fills
|
||||
// properly
|
||||
if (p) {
|
||||
if (min.x == null || p.x < min.x) {
|
||||
min.x = p.x;
|
||||
}
|
||||
if (max.x == null || p.x > max.x) {
|
||||
max.x = p.x;
|
||||
}
|
||||
if (min.y == null || p.y < min.y) {
|
||||
min.y = p.y;
|
||||
}
|
||||
if (max.y == null || p.y > max.y) {
|
||||
max.y = p.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
lineStr.push(' ">');
|
||||
|
||||
if (!aFill) {
|
||||
var lineWidth = this.lineScale_ * this.lineWidth;
|
||||
|
||||
// VML cannot correctly render a line if the width is less than 1px.
|
||||
// In that case, we dilute the color to make the line look thinner.
|
||||
if (lineWidth < 1) {
|
||||
opacity *= lineWidth;
|
||||
}
|
||||
|
||||
lineStr.push(
|
||||
'<g_vml_:stroke',
|
||||
' opacity="', opacity, '"',
|
||||
' joinstyle="', this.lineJoin, '"',
|
||||
' miterlimit="', this.miterLimit, '"',
|
||||
' endcap="', processLineCap(this.lineCap), '"',
|
||||
' weight="', lineWidth, 'px"',
|
||||
' color="', color, '" />'
|
||||
);
|
||||
} else if (typeof this.fillStyle == 'object') {
|
||||
var fillStyle = this.fillStyle;
|
||||
var angle = 0;
|
||||
var focus = {x: 0, y: 0};
|
||||
|
||||
// additional offset
|
||||
var shift = 0;
|
||||
// scale factor for offset
|
||||
var expansion = 1;
|
||||
|
||||
if (fillStyle.type_ == 'gradient') {
|
||||
var x0 = fillStyle.x0_ / this.arcScaleX_;
|
||||
var y0 = fillStyle.y0_ / this.arcScaleY_;
|
||||
var x1 = fillStyle.x1_ / this.arcScaleX_;
|
||||
var y1 = fillStyle.y1_ / this.arcScaleY_;
|
||||
var p0 = this.getCoords_(x0, y0);
|
||||
var p1 = this.getCoords_(x1, y1);
|
||||
var dx = p1.x - p0.x;
|
||||
var dy = p1.y - p0.y;
|
||||
angle = Math.atan2(dx, dy) * 180 / Math.PI;
|
||||
|
||||
// The angle should be a non-negative number.
|
||||
if (angle < 0) {
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
// Very small angles produce an unexpected result because they are
|
||||
// converted to a scientific notation string.
|
||||
if (angle < 1e-6) {
|
||||
angle = 0;
|
||||
}
|
||||
} else {
|
||||
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
|
||||
var width = max.x - min.x;
|
||||
var height = max.y - min.y;
|
||||
focus = {
|
||||
x: (p0.x - min.x) / width,
|
||||
y: (p0.y - min.y) / height
|
||||
};
|
||||
|
||||
width /= this.arcScaleX_ * Z;
|
||||
height /= this.arcScaleY_ * Z;
|
||||
var dimension = m.max(width, height);
|
||||
shift = 2 * fillStyle.r0_ / dimension;
|
||||
expansion = 2 * fillStyle.r1_ / dimension - shift;
|
||||
}
|
||||
|
||||
// We need to sort the color stops in ascending order by offset,
|
||||
// otherwise IE won't interpret it correctly.
|
||||
var stops = fillStyle.colors_;
|
||||
stops.sort(function(cs1, cs2) {
|
||||
return cs1.offset - cs2.offset;
|
||||
});
|
||||
|
||||
var length = stops.length;
|
||||
var color1 = stops[0].color;
|
||||
var color2 = stops[length - 1].color;
|
||||
var opacity1 = stops[0].alpha * this.globalAlpha;
|
||||
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
|
||||
|
||||
var colors = [];
|
||||
for (var i = 0; i < length; i++) {
|
||||
var stop = stops[i];
|
||||
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
|
||||
}
|
||||
|
||||
// When colors attribute is used, the meanings of opacity and o:opacity2
|
||||
// are reversed.
|
||||
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
|
||||
' method="none" focus="100%"',
|
||||
' color="', color1, '"',
|
||||
' color2="', color2, '"',
|
||||
' colors="', colors.join(','), '"',
|
||||
' opacity="', opacity2, '"',
|
||||
' g_o_:opacity2="', opacity1, '"',
|
||||
' angle="', angle, '"',
|
||||
' focusposition="', focus.x, ',', focus.y, '" />');
|
||||
} else {
|
||||
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
|
||||
'" />');
|
||||
}
|
||||
|
||||
lineStr.push('</g_vml_:shape>');
|
||||
|
||||
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
|
||||
};
|
||||
|
||||
contextPrototype.fill = function() {
|
||||
this.stroke(true);
|
||||
}
|
||||
|
||||
contextPrototype.closePath = function() {
|
||||
this.currentPath_.push({type: 'close'});
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
contextPrototype.getCoords_ = function(aX, aY) {
|
||||
var m = this.m_;
|
||||
return {
|
||||
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
|
||||
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
|
||||
}
|
||||
};
|
||||
|
||||
contextPrototype.save = function() {
|
||||
var o = {};
|
||||
copyState(this, o);
|
||||
this.aStack_.push(o);
|
||||
this.mStack_.push(this.m_);
|
||||
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
|
||||
};
|
||||
|
||||
contextPrototype.restore = function() {
|
||||
copyState(this.aStack_.pop(), this);
|
||||
this.m_ = this.mStack_.pop();
|
||||
};
|
||||
|
||||
function matrixIsFinite(m) {
|
||||
for (var j = 0; j < 3; j++) {
|
||||
for (var k = 0; k < 2; k++) {
|
||||
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function setM(ctx, m, updateLineScale) {
|
||||
if (!matrixIsFinite(m)) {
|
||||
return;
|
||||
}
|
||||
ctx.m_ = m;
|
||||
|
||||
if (updateLineScale) {
|
||||
// Get the line scale.
|
||||
// Determinant of this.m_ means how much the area is enlarged by the
|
||||
// transformation. So its square root can be used as a scale factor
|
||||
// for width.
|
||||
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
||||
ctx.lineScale_ = sqrt(abs(det));
|
||||
}
|
||||
}
|
||||
|
||||
contextPrototype.translate = function(aX, aY) {
|
||||
var m1 = [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[aX, aY, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), false);
|
||||
};
|
||||
|
||||
contextPrototype.rotate = function(aRot) {
|
||||
var c = mc(aRot);
|
||||
var s = ms(aRot);
|
||||
|
||||
var m1 = [
|
||||
[c, s, 0],
|
||||
[-s, c, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), false);
|
||||
};
|
||||
|
||||
contextPrototype.scale = function(aX, aY) {
|
||||
this.arcScaleX_ *= aX;
|
||||
this.arcScaleY_ *= aY;
|
||||
var m1 = [
|
||||
[aX, 0, 0],
|
||||
[0, aY, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), true);
|
||||
};
|
||||
|
||||
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
|
||||
var m1 = [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_), true);
|
||||
};
|
||||
|
||||
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
|
||||
var m = [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1]
|
||||
];
|
||||
|
||||
setM(this, m, true);
|
||||
};
|
||||
|
||||
/******** STUBS ********/
|
||||
contextPrototype.clip = function() {
|
||||
// TODO: Implement
|
||||
};
|
||||
|
||||
contextPrototype.arcTo = function() {
|
||||
// TODO: Implement
|
||||
};
|
||||
|
||||
contextPrototype.createPattern = function() {
|
||||
return new CanvasPattern_;
|
||||
};
|
||||
|
||||
// Gradient / Pattern Stubs
|
||||
function CanvasGradient_(aType) {
|
||||
this.type_ = aType;
|
||||
this.x0_ = 0;
|
||||
this.y0_ = 0;
|
||||
this.r0_ = 0;
|
||||
this.x1_ = 0;
|
||||
this.y1_ = 0;
|
||||
this.r1_ = 0;
|
||||
this.colors_ = [];
|
||||
}
|
||||
|
||||
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
||||
aColor = processStyle(aColor);
|
||||
this.colors_.push({offset: aOffset,
|
||||
color: aColor.color,
|
||||
alpha: aColor.alpha});
|
||||
};
|
||||
|
||||
function CanvasPattern_() {}
|
||||
|
||||
// set up externs
|
||||
G_vmlCanvasManager = G_vmlCanvasManager_;
|
||||
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
||||
CanvasGradient = CanvasGradient_;
|
||||
CanvasPattern = CanvasPattern_;
|
||||
|
||||
})();
|
||||
|
||||
} // if
|
77
excanvas_r3/testcases/.svn/all-wcprops
Executable file
77
excanvas_r3/testcases/.svn/all-wcprops
Executable file
|
@ -0,0 +1,77 @@
|
|||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 34
|
||||
/svn/!svn/ver/47/tags/m3/testcases
|
||||
END
|
||||
gradient.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 48
|
||||
/svn/!svn/ver/47/tags/m3/testcases/gradient.html
|
||||
END
|
||||
stroke-should-not-close-path.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 68
|
||||
/svn/!svn/ver/47/tags/m3/testcases/stroke-should-not-close-path.html
|
||||
END
|
||||
gradient2.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 49
|
||||
/svn/!svn/ver/47/tags/m3/testcases/gradient2.html
|
||||
END
|
||||
saverestorepath.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 55
|
||||
/svn/!svn/ver/47/tags/m3/testcases/saverestorepath.html
|
||||
END
|
||||
drawimage.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 49
|
||||
/svn/!svn/ver/47/tags/m3/testcases/drawimage.html
|
||||
END
|
||||
quadraticcurve.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 54
|
||||
/svn/!svn/ver/47/tags/m3/testcases/quadraticcurve.html
|
||||
END
|
||||
overflow.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 48
|
||||
/svn/!svn/ver/47/tags/m3/testcases/overflow.html
|
||||
END
|
||||
clearpath.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 49
|
||||
/svn/!svn/ver/47/tags/m3/testcases/clearpath.html
|
||||
END
|
||||
arc.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 43
|
||||
/svn/!svn/ver/47/tags/m3/testcases/arc.html
|
||||
END
|
||||
linewidth.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 49
|
||||
/svn/!svn/ver/47/tags/m3/testcases/linewidth.html
|
||||
END
|
||||
stroke-scale-rotate.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 59
|
||||
/svn/!svn/ver/47/tags/m3/testcases/stroke-scale-rotate.html
|
||||
END
|
||||
resizing.html
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 48
|
||||
/svn/!svn/ver/47/tags/m3/testcases/resizing.html
|
||||
END
|
436
excanvas_r3/testcases/.svn/entries
Executable file
436
excanvas_r3/testcases/.svn/entries
Executable file
|
@ -0,0 +1,436 @@
|
|||
9
|
||||
|
||||
dir
|
||||
48
|
||||
https://explorercanvas.googlecode.com/svn/tags/m3/testcases
|
||||
https://explorercanvas.googlecode.com/svn
|
||||
|
||||
|
||||
|
||||
2009-03-03T04:08:38.771266Z
|
||||
45
|
||||
erik.arvidsson
|
||||
|
||||
|
||||
svn:special svn:externals svn:needs-lock
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
fd59bba8-8519-0410-9389-e36bf2bdbbd6
|
||||
|
||||
gradient.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.641507Z
|
||||
93783d19cc19d69c4b2818dfb02ee1a4
|
||||
2008-11-24T01:09:52.534661Z
|
||||
42
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
810
|
||||
|
||||
stroke-should-not-close-path.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.643460Z
|
||||
d0a409b6a982eda0f1baf5c4d4fc0c75
|
||||
2008-03-02T01:59:00.757253Z
|
||||
34
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
629
|
||||
|
||||
gradient2.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.644437Z
|
||||
f896d57a88dd0efa5387ce04a619a50e
|
||||
2008-11-24T01:09:52.534661Z
|
||||
42
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
874
|
||||
|
||||
saverestorepath.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.646390Z
|
||||
9b03088f2c8ae15d2e746aa522ead403
|
||||
2009-01-02T02:19:50.427607Z
|
||||
44
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
858
|
||||
|
||||
drawimage.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.647367Z
|
||||
98b1f3041647da25e91d9c5715f654be
|
||||
2008-03-02T01:59:00.757253Z
|
||||
34
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
574
|
||||
|
||||
quadraticcurve.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.648343Z
|
||||
6af0dad77029323a3e599773e6072ba5
|
||||
2008-09-19T04:12:28.526855Z
|
||||
37
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1052
|
||||
|
||||
overflow.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.650296Z
|
||||
2b45d1ba7b2954231fbcacc56d9cc304
|
||||
2006-04-14T08:44:46.156934Z
|
||||
7
|
||||
eae
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
687
|
||||
|
||||
clearpath.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.651273Z
|
||||
e75ee0fc0f1f8361e1d11f6b06c2358d
|
||||
2009-01-02T02:19:50.427607Z
|
||||
44
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
942
|
||||
|
||||
arc.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.654203Z
|
||||
d85055ddf8e12b4c30a6e71c7a9f526c
|
||||
2007-04-20T22:26:10.138843Z
|
||||
18
|
||||
frenzon
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
883
|
||||
|
||||
linewidth.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.655179Z
|
||||
ffaa038cb432c8aac88115c524ea5c18
|
||||
2006-04-08T00:01:24.821143Z
|
||||
4
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
887
|
||||
|
||||
stroke-scale-rotate.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.656156Z
|
||||
cbc02e626a10419d1974c6e646e70a44
|
||||
2008-03-08T18:56:18.923828Z
|
||||
35
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1336
|
||||
|
||||
resizing.html
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2009-03-22T18:57:18.657132Z
|
||||
e25433cd9767b5fb54a00a77ee6e7035
|
||||
2009-01-02T02:19:50.427607Z
|
||||
44
|
||||
eonics
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1554
|
||||
|
1
excanvas_r3/testcases/.svn/format
Executable file
1
excanvas_r3/testcases/.svn/format
Executable file
|
@ -0,0 +1 @@
|
|||
9
|
9
excanvas_r3/testcases/.svn/prop-base/overflow.html.svn-base
Executable file
9
excanvas_r3/testcases/.svn/prop-base/overflow.html.svn-base
Executable file
|
@ -0,0 +1,9 @@
|
|||
K 13
|
||||
svn:eol-style
|
||||
V 6
|
||||
native
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 9
|
||||
text/html
|
||||
END
|
49
excanvas_r3/testcases/.svn/text-base/arc.html.svn-base
Executable file
49
excanvas_r3/testcases/.svn/text-base/arc.html.svn-base
Executable file
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Arc Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(25, 25, 20, 0, Math.PI, false);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.save();
|
||||
ctx.scale(0.5, 0.5);
|
||||
ctx.beginPath();
|
||||
ctx.arc(75, 25, 20, 0, Math.PI * 2, false);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(25, 75, 20, 0, Math.PI, true);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(75, 75, 20, 0, Math.PI * 2, true);
|
||||
ctx.stroke();
|
||||
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=100></canvas>
|
||||
|
||||
<p>This tests that drawing arches work in the same way in different
|
||||
browsers.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
49
excanvas_r3/testcases/.svn/text-base/clearpath.html.svn-base
Executable file
49
excanvas_r3/testcases/.svn/text-base/clearpath.html.svn-base
Executable file
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Clear path Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
// Need to test clearRect, strokeRect, fillRect
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 50);
|
||||
ctx.lineTo(50, 100);
|
||||
|
||||
ctx.strokeRect(100.5, 125.5, 49, 49);
|
||||
|
||||
ctx.lineTo(100, 50);
|
||||
|
||||
ctx.fillRect(50, 125, 50, 50);
|
||||
|
||||
ctx.lineTo(50, 0);
|
||||
|
||||
// clearRect is not correctly implmented in ExCanvas but for this test its
|
||||
// current behavior is enough.
|
||||
ctx.clearRect(50, 125, 100, 50);
|
||||
|
||||
ctx.lineTo(0, 50);
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests the clearing of the path. You should only see a diamond shape
|
||||
above.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
36
excanvas_r3/testcases/.svn/text-base/drawimage.html.svn-base
Executable file
36
excanvas_r3/testcases/.svn/text-base/drawimage.html.svn-base
Executable file
|
@ -0,0 +1,36 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Overflow Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
var img = document.images[0];
|
||||
|
||||
ctx.rotate(Math.PI / 8);
|
||||
ctx.drawImage(img, 50, 50);
|
||||
|
||||
img.style.display = 'none';
|
||||
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<img src="../examples/ff.jpg">
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
39
excanvas_r3/testcases/.svn/text-base/gradient.html.svn-base
Executable file
39
excanvas_r3/testcases/.svn/text-base/gradient.html.svn-base
Executable file
|
@ -0,0 +1,39 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Gradient Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
var g = ctx.createLinearGradient(0, 0, 300, 0);
|
||||
g.addColorStop(0, '#000');
|
||||
g.addColorStop(1 / 7, '#00f');
|
||||
g.addColorStop(2 / 7, '#0f0');
|
||||
g.addColorStop(3 / 7, '#0ff');
|
||||
g.addColorStop(4 / 7, '#f00');
|
||||
g.addColorStop(5 / 7, '#f0f');
|
||||
g.addColorStop(6 / 7, '#ff0');
|
||||
g.addColorStop(1, '#fff');
|
||||
ctx.fillStyle = g;
|
||||
ctx.fillRect(0, 0, 300, 200);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=300 height=200></canvas>
|
||||
|
||||
<p>This tests gradients</p>
|
||||
|
||||
</body>
|
||||
</html>
|
41
excanvas_r3/testcases/.svn/text-base/gradient2.html.svn-base
Executable file
41
excanvas_r3/testcases/.svn/text-base/gradient2.html.svn-base
Executable file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Gradient Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
var g1 = ctx.createLinearGradient(0, 0, 300, 200);
|
||||
g1.addColorStop(0.0, 'rgba(0, 255, 0, 0.0)');
|
||||
g1.addColorStop(1.0, 'rgba(0, 255, 0, 1.0)');
|
||||
|
||||
var g2 = ctx.createLinearGradient(0, 0, 300, 200);
|
||||
g2.addColorStop(0.0, 'rgba(0, 255, 0, 1.0)');
|
||||
// VML Bug
|
||||
g2.addColorStop(1.0, 'rgba(0, 0, 0, 0.0)');
|
||||
ctx.fillStyle = g1;
|
||||
ctx.fillRect(0, 0, 300, 100);
|
||||
ctx.fillStyle = g2;
|
||||
ctx.fillRect(0, 100, 300, 100);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=300 height=200></canvas>
|
||||
|
||||
<p>This tests gradients</p>
|
||||
|
||||
</body>
|
||||
</html>
|
47
excanvas_r3/testcases/.svn/text-base/linewidth.html.svn-base
Executable file
47
excanvas_r3/testcases/.svn/text-base/linewidth.html.svn-base
Executable file
|
@ -0,0 +1,47 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Line Width Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.lineWidth = 1;
|
||||
for (var i = 0; i < 100; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(49 + i / 100, i);
|
||||
ctx.lineTo(49 + i / 100, i + 1);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
for (var i = 0; i < 100; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(i, 49 + i / 100);
|
||||
ctx.lineTo(i + 1, 49 + i / 100);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=100 height=100></canvas>
|
||||
|
||||
<p>This tests that lines work in the same way in different browsers when you are
|
||||
using sub pixel coordinates.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
37
excanvas_r3/testcases/.svn/text-base/overflow.html.svn-base
Executable file
37
excanvas_r3/testcases/.svn/text-base/overflow.html.svn-base
Executable file
|
@ -0,0 +1,37 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Overflow Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.fillStyle = 'blue';
|
||||
ctx.fillRect(-50, -50, 100, 100);
|
||||
|
||||
ctx.fillStyle = 'green';
|
||||
ctx.fillRect(50, 50, 100, 100);
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.strokeRect(0, 0, 100, 100);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=100 height=100></canvas>
|
||||
|
||||
<p>This tests if content gets cropped if painting outside the canvas.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
56
excanvas_r3/testcases/.svn/text-base/quadraticcurve.html.svn-base
Executable file
56
excanvas_r3/testcases/.svn/text-base/quadraticcurve.html.svn-base
Executable file
|
@ -0,0 +1,56 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Quadratic Curve Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.save();
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(50, 50);
|
||||
ctx.quadraticCurveTo(0, 0, 25, 75);
|
||||
ctx.quadraticCurveTo(50, 0, 50, 50);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
|
||||
// Same with some scaling
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(-56, -24);
|
||||
ctx.scale(3.5, 1.5);
|
||||
ctx.strokeStyle = '#ddd';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(50, 50);
|
||||
ctx.quadraticCurveTo(0, 0, 25, 75);
|
||||
ctx.quadraticCurveTo(50, 0, 50, 50);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests that drawing quadratic curves work in the same way in different
|
||||
browsers.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
65
excanvas_r3/testcases/.svn/text-base/resizing.html.svn-base
Executable file
65
excanvas_r3/testcases/.svn/text-base/resizing.html.svn-base
Executable file
|
@ -0,0 +1,65 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Text Case</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
// Safari is known not to handle resizing well, expect this to
|
||||
// compare to Firefox
|
||||
|
||||
var cv, ctx, size = 80;
|
||||
var img = new Image();
|
||||
img.src = "../examples/ff.jpg";
|
||||
|
||||
function a() {
|
||||
cv = document.getElementById("aa");
|
||||
ctx = cv.getContext("2d");
|
||||
|
||||
l();
|
||||
}
|
||||
|
||||
function l() {
|
||||
size = (size + 1) % 800;
|
||||
cv.width = Number(size + 200);
|
||||
cv.height = Number((size + 200) / 2);
|
||||
|
||||
// Firefox autoclears the canvas at this point
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(50, 50);
|
||||
ctx.scale(0.1, 0.1);
|
||||
ctx.rotate(size/800 * Math.PI*8);
|
||||
ctx.drawImage(img, 0, -75);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 0);
|
||||
ctx.lineTo(cv.width, cv.height);
|
||||
ctx.moveTo(20, 20);
|
||||
ctx.lineTo(80, 20);
|
||||
ctx.lineTo(80, 80);
|
||||
ctx.lineTo(20, 80);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.scale(size / 200, size / 200);
|
||||
ctx.arc(100, 50, 20, 0, Math.PI, true);
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
setTimeout(l, 50);
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
canvas {
|
||||
background-color:#eee;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="a();">
|
||||
<canvas id="aa" width="200" height="200">Fallback <b>content</b> markup</canvas>
|
||||
</body>
|
||||
</html>
|
48
excanvas_r3/testcases/.svn/text-base/saverestorepath.html.svn-base
Executable file
48
excanvas_r3/testcases/.svn/text-base/saverestorepath.html.svn-base
Executable file
|
@ -0,0 +1,48 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Save/restore path Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
// Need to test clearRect, strokeRect, fillRect
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 50);
|
||||
ctx.lineTo(50, 100);
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(100, 50);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(50, 0);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(0, 50);
|
||||
ctx.restore();
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests ensures that save/restore does not do anything to the current
|
||||
path. You should see a diamond shape above.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
80
excanvas_r3/testcases/.svn/text-base/stroke-scale-rotate.html.svn-base
Executable file
80
excanvas_r3/testcases/.svn/text-base/stroke-scale-rotate.html.svn-base
Executable file
|
@ -0,0 +1,80 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Stroke Scale</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
canvas {
|
||||
background: #eee;
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
// draw a star
|
||||
function drawStar (ctx, r){
|
||||
ctx.save();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.rotate(-Math.PI / 10);
|
||||
ctx.scale(r, r);
|
||||
ctx.moveTo(1, 0);
|
||||
ctx.lineWidth = ctx.lineWidth / r;
|
||||
|
||||
for (var i = 0; i < 9; i++) {
|
||||
ctx.rotate(Math.PI / 5);
|
||||
if (i % 2 == 0) {
|
||||
ctx.lineTo(0.3819653016466596, 0);
|
||||
} else {
|
||||
ctx.lineTo(1, 0);
|
||||
}
|
||||
}
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(100.5, 100);
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 0);
|
||||
ctx.lineTo(50, 0);
|
||||
ctx.scale(1, 2);
|
||||
ctx.rotate(Math.PI / 2);
|
||||
ctx.lineTo(25, -50)
|
||||
ctx.rotate(Math.PI / 2);
|
||||
ctx.lineTo(0, -25)
|
||||
ctx.scale(1, 2);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
|
||||
ctx.translate(50, 50);
|
||||
|
||||
ctx.fillStyle = 'white';
|
||||
ctx.strokeStyle = 'blue';
|
||||
drawStar(ctx, 20);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=500 height=500></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,38 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
var canvas = document.getElementById("c");
|
||||
var ctx = canvas.getContext("2d");
|
||||
|
||||
ctx.fillStyle = "#ccc";
|
||||
ctx.strokeStyle = "#000";
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(30, 30);
|
||||
ctx.lineTo(150, 150);
|
||||
ctx.bezierCurveTo(60, 70, 60, 70, 70, 150);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
49
excanvas_r3/testcases/arc.html
Normal file
49
excanvas_r3/testcases/arc.html
Normal file
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Arc Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(25, 25, 20, 0, Math.PI, false);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.save();
|
||||
ctx.scale(0.5, 0.5);
|
||||
ctx.beginPath();
|
||||
ctx.arc(75, 25, 20, 0, Math.PI * 2, false);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(25, 75, 20, 0, Math.PI, true);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(75, 75, 20, 0, Math.PI * 2, true);
|
||||
ctx.stroke();
|
||||
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=100></canvas>
|
||||
|
||||
<p>This tests that drawing arches work in the same way in different
|
||||
browsers.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
49
excanvas_r3/testcases/clearpath.html
Normal file
49
excanvas_r3/testcases/clearpath.html
Normal file
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Clear path Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
// Need to test clearRect, strokeRect, fillRect
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 50);
|
||||
ctx.lineTo(50, 100);
|
||||
|
||||
ctx.strokeRect(100.5, 125.5, 49, 49);
|
||||
|
||||
ctx.lineTo(100, 50);
|
||||
|
||||
ctx.fillRect(50, 125, 50, 50);
|
||||
|
||||
ctx.lineTo(50, 0);
|
||||
|
||||
// clearRect is not correctly implmented in ExCanvas but for this test its
|
||||
// current behavior is enough.
|
||||
ctx.clearRect(50, 125, 100, 50);
|
||||
|
||||
ctx.lineTo(0, 50);
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests the clearing of the path. You should only see a diamond shape
|
||||
above.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
36
excanvas_r3/testcases/drawimage.html
Normal file
36
excanvas_r3/testcases/drawimage.html
Normal file
|
@ -0,0 +1,36 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Overflow Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
var img = document.images[0];
|
||||
|
||||
ctx.rotate(Math.PI / 8);
|
||||
ctx.drawImage(img, 50, 50);
|
||||
|
||||
img.style.display = 'none';
|
||||
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<img src="../examples/ff.jpg">
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
39
excanvas_r3/testcases/gradient.html
Normal file
39
excanvas_r3/testcases/gradient.html
Normal file
|
@ -0,0 +1,39 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Gradient Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
var g = ctx.createLinearGradient(0, 0, 300, 0);
|
||||
g.addColorStop(0, '#000');
|
||||
g.addColorStop(1 / 7, '#00f');
|
||||
g.addColorStop(2 / 7, '#0f0');
|
||||
g.addColorStop(3 / 7, '#0ff');
|
||||
g.addColorStop(4 / 7, '#f00');
|
||||
g.addColorStop(5 / 7, '#f0f');
|
||||
g.addColorStop(6 / 7, '#ff0');
|
||||
g.addColorStop(1, '#fff');
|
||||
ctx.fillStyle = g;
|
||||
ctx.fillRect(0, 0, 300, 200);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=300 height=200></canvas>
|
||||
|
||||
<p>This tests gradients</p>
|
||||
|
||||
</body>
|
||||
</html>
|
41
excanvas_r3/testcases/gradient2.html
Normal file
41
excanvas_r3/testcases/gradient2.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Gradient Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
var g1 = ctx.createLinearGradient(0, 0, 300, 200);
|
||||
g1.addColorStop(0.0, 'rgba(0, 255, 0, 0.0)');
|
||||
g1.addColorStop(1.0, 'rgba(0, 255, 0, 1.0)');
|
||||
|
||||
var g2 = ctx.createLinearGradient(0, 0, 300, 200);
|
||||
g2.addColorStop(0.0, 'rgba(0, 255, 0, 1.0)');
|
||||
// VML Bug
|
||||
g2.addColorStop(1.0, 'rgba(0, 0, 0, 0.0)');
|
||||
ctx.fillStyle = g1;
|
||||
ctx.fillRect(0, 0, 300, 100);
|
||||
ctx.fillStyle = g2;
|
||||
ctx.fillRect(0, 100, 300, 100);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=300 height=200></canvas>
|
||||
|
||||
<p>This tests gradients</p>
|
||||
|
||||
</body>
|
||||
</html>
|
47
excanvas_r3/testcases/linewidth.html
Normal file
47
excanvas_r3/testcases/linewidth.html
Normal file
|
@ -0,0 +1,47 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Line Width Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.lineWidth = 1;
|
||||
for (var i = 0; i < 100; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(49 + i / 100, i);
|
||||
ctx.lineTo(49 + i / 100, i + 1);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
for (var i = 0; i < 100; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(i, 49 + i / 100);
|
||||
ctx.lineTo(i + 1, 49 + i / 100);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=100 height=100></canvas>
|
||||
|
||||
<p>This tests that lines work in the same way in different browsers when you are
|
||||
using sub pixel coordinates.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
37
excanvas_r3/testcases/overflow.html
Normal file
37
excanvas_r3/testcases/overflow.html
Normal file
|
@ -0,0 +1,37 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Overflow Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.fillStyle = 'blue';
|
||||
ctx.fillRect(-50, -50, 100, 100);
|
||||
|
||||
ctx.fillStyle = 'green';
|
||||
ctx.fillRect(50, 50, 100, 100);
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.strokeRect(0, 0, 100, 100);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=100 height=100></canvas>
|
||||
|
||||
<p>This tests if content gets cropped if painting outside the canvas.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
56
excanvas_r3/testcases/quadraticcurve.html
Normal file
56
excanvas_r3/testcases/quadraticcurve.html
Normal file
|
@ -0,0 +1,56 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Quadratic Curve Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.save();
|
||||
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(50, 50);
|
||||
ctx.quadraticCurveTo(0, 0, 25, 75);
|
||||
ctx.quadraticCurveTo(50, 0, 50, 50);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
|
||||
// Same with some scaling
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(-56, -24);
|
||||
ctx.scale(3.5, 1.5);
|
||||
ctx.strokeStyle = '#ddd';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(50, 50);
|
||||
ctx.quadraticCurveTo(0, 0, 25, 75);
|
||||
ctx.quadraticCurveTo(50, 0, 50, 50);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests that drawing quadratic curves work in the same way in different
|
||||
browsers.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
65
excanvas_r3/testcases/resizing.html
Normal file
65
excanvas_r3/testcases/resizing.html
Normal file
|
@ -0,0 +1,65 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>ExplorerCanvas Text Case</title>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
// Safari is known not to handle resizing well, expect this to
|
||||
// compare to Firefox
|
||||
|
||||
var cv, ctx, size = 80;
|
||||
var img = new Image();
|
||||
img.src = "../examples/ff.jpg";
|
||||
|
||||
function a() {
|
||||
cv = document.getElementById("aa");
|
||||
ctx = cv.getContext("2d");
|
||||
|
||||
l();
|
||||
}
|
||||
|
||||
function l() {
|
||||
size = (size + 1) % 800;
|
||||
cv.width = Number(size + 200);
|
||||
cv.height = Number((size + 200) / 2);
|
||||
|
||||
// Firefox autoclears the canvas at this point
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(50, 50);
|
||||
ctx.scale(0.1, 0.1);
|
||||
ctx.rotate(size/800 * Math.PI*8);
|
||||
ctx.drawImage(img, 0, -75);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 0);
|
||||
ctx.lineTo(cv.width, cv.height);
|
||||
ctx.moveTo(20, 20);
|
||||
ctx.lineTo(80, 20);
|
||||
ctx.lineTo(80, 80);
|
||||
ctx.lineTo(20, 80);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.scale(size / 200, size / 200);
|
||||
ctx.arc(100, 50, 20, 0, Math.PI, true);
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
setTimeout(l, 50);
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
canvas {
|
||||
background-color:#eee;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body onload="a();">
|
||||
<canvas id="aa" width="200" height="200">Fallback <b>content</b> markup</canvas>
|
||||
</body>
|
||||
</html>
|
48
excanvas_r3/testcases/saverestorepath.html
Normal file
48
excanvas_r3/testcases/saverestorepath.html
Normal file
|
@ -0,0 +1,48 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Save/restore path Test</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
// Need to test clearRect, strokeRect, fillRect
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 50);
|
||||
ctx.lineTo(50, 100);
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(100, 50);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(50, 0);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.lineTo(0, 50);
|
||||
ctx.restore();
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
<p>This tests ensures that save/restore does not do anything to the current
|
||||
path. You should see a diamond shape above.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
80
excanvas_r3/testcases/stroke-scale-rotate.html
Normal file
80
excanvas_r3/testcases/stroke-scale-rotate.html
Normal file
|
@ -0,0 +1,80 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Stroke Scale</title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
canvas {
|
||||
background: #eee;
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
// draw a star
|
||||
function drawStar (ctx, r){
|
||||
ctx.save();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.rotate(-Math.PI / 10);
|
||||
ctx.scale(r, r);
|
||||
ctx.moveTo(1, 0);
|
||||
ctx.lineWidth = ctx.lineWidth / r;
|
||||
|
||||
for (var i = 0; i < 9; i++) {
|
||||
ctx.rotate(Math.PI / 5);
|
||||
if (i % 2 == 0) {
|
||||
ctx.lineTo(0.3819653016466596, 0);
|
||||
} else {
|
||||
ctx.lineTo(1, 0);
|
||||
}
|
||||
}
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
var ctx = document.getElementById('c').getContext('2d');
|
||||
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(100.5, 100);
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 0);
|
||||
ctx.lineTo(50, 0);
|
||||
ctx.scale(1, 2);
|
||||
ctx.rotate(Math.PI / 2);
|
||||
ctx.lineTo(25, -50)
|
||||
ctx.rotate(Math.PI / 2);
|
||||
ctx.lineTo(0, -25)
|
||||
ctx.scale(1, 2);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
|
||||
ctx.translate(50, 50);
|
||||
|
||||
ctx.fillStyle = 'white';
|
||||
ctx.strokeStyle = 'blue';
|
||||
drawStar(ctx, 20);
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=500 height=500></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
38
excanvas_r3/testcases/stroke-should-not-close-path.html
Normal file
38
excanvas_r3/testcases/stroke-should-not-close-path.html
Normal file
|
@ -0,0 +1,38 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center
|
||||
}
|
||||
|
||||
</style>
|
||||
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
|
||||
<script>
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
var canvas = document.getElementById("c");
|
||||
var ctx = canvas.getContext("2d");
|
||||
|
||||
ctx.fillStyle = "#ccc";
|
||||
ctx.strokeStyle = "#000";
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(30, 30);
|
||||
ctx.lineTo(150, 150);
|
||||
ctx.bezierCurveTo(60, 70, 60, 70, 70, 150);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id=c width=200 height=200></canvas>
|
||||
|
||||
</body>
|
||||
</html>
|
14
jquery.drawbox.compiled.js
Normal file
14
jquery.drawbox.compiled.js
Normal file
|
@ -0,0 +1,14 @@
|
|||
/**
|
||||
* jQuery DrawBox Plug-In 1.0
|
||||
*
|
||||
* http://github.com/crowdsavings/drawbox
|
||||
* http://plugins.jquery.com/project/drawbox
|
||||
*
|
||||
* Author: Josh Sherman <josh@crowdsavings.com>
|
||||
* Copyright (c) 2010 CrowdSavings.com, LLC
|
||||
*
|
||||
* Dual licensed under the MIT and GPL licenses:
|
||||
* http://www.opensource.org/licenses/mit-license.php
|
||||
* http://www.gnu.org/licenses/gpl.html
|
||||
*/
|
||||
(function(a){a.fn.extend({drawbox:function(d){d=a.extend({lineWidth:1,lineCap:"butt",lineJoin:"miter",miterLimit:10,strokeStyle:"black",fillStyle:"none",shadowOffsetX:0,shadowOffsetY:0,shadowBlur:0,shadowColor:"none",colorSelector:false,colors:["black","red","orange","yellow","green","blue","indigo","violet"],showClear:true,clearLabel:"Clear Canvas",clearStyle:"button"},d);return this.each(function(){if(this.nodeName=="CANVAS"||navigator.userAgent.indexOf("MSIE")!=-1){a(this).css("cursor","pointer"); a(this).attr("onclick","function onclick(event) { void 1; }");if(this.getContext){var l=this,b=this.getContext("2d"),e=a(this).attr("id");a(this).after('<div id="'+e+'-controls" style="width:'+a(this).width()+'px"></div>');b.underInteractionEnabled=true;b.lineWidth=d.lineWidth;b.lineCap=d.lineCap;b.lineJoin=d.lineJoin;b.miterLimit=d.miterLimit;b.strokeStyle=d.strokeStyle;b.fillStyle=d.fillStyle;b.shadowOffsetX=d.shadowOffsetX;b.shadowOffsetY=d.shadowOffsetY;b.shadowBlur=d.shadowBlur;b.shadowColor= d.shadowColor;if(d.colorSelector==true){var j="";for(i in d.colors){var u=d.colors[i];if(i==0)b.strokeStyle=u;j=j+'<div style="height:16px;width:16px;background-color:'+u+";margin:2px;float:left;border:2px solid "+(i==0?"#000":"transparent")+'"'+(i==0?' class="selected"':"")+"></div>"}a("#"+e+"-controls").append('<div style="float:left" id="'+e+'-colors">'+j+"</div>")}if(d.showClear==true){j=d.clearStyle=="link"?"div":"button";a("#"+e+"-controls").append("<"+j+' id="'+e+'-clear" style="float:right">'+ d.clearLabel+"</"+j+'><br style="clear:both" />');clear=true}var m=e+"-data";a(this).after('<input type="hidden" id="'+m+'" name="'+m+'" />');var p=false,q=a("#"+e).height(),r=a("#"+e).width(),f="",k=false,s=false,g=false,h=false;a(document).mousedown(function(c){v(c)});a(document).mousemove(function(c){w(c)});a(document).mouseup(function(){t()});a(document).bind("touchstart",function(c){v(c)});a(document).bind("touchmove",function(c){w(c)});a(document).bind("touchend",function(){t()});a(document).bind("touchcancel", function(){t()});a("#"+e+"-colors div").click(function(){a("#"+e+"-controls div").css("borderColor","transparent").removeClass("selected");a(this).addClass("selected");a(this).css("borderColor","#000")});a("#"+e+"-clear").click(function(){b.save();b.beginPath();b.closePath();b.restore();b.clearRect(0,0,a(l).width(),a(l).height());a("#"+m).val("")});var x=function(c){if(typeof event!="undefined"&&typeof event.touches!="undefined")c=event.touches.item(0);else{a(document).scrollLeft();a(document).scrollTop()}if(g!= false)s=g;g=c.pageX-a(l).position().left;h=c.pageY-a(l).position().top;return c},n=function(c){if(c!="stop"){if(c=="start"){s=k=false;b.beginPath();b.moveTo(g,h);f='<polyline points="'}else{if(s==false){g+=1;h+=1}b.lineTo(g,h)}b.stroke();if(f.length>0&&f.substring(f.length-1)!='"')f+=" ";f=f+g+","+h;q=a("#"+e).height();r=a("#"+e).width();if(g>0&&g<=r&&h>0&&h<=q)k=true}else{n("move");if(k==true){f=f+'" style="fill:'+d.fillStyle+";stroke:"+b.strokeStyle+";stroke-width:"+b.lineWidth+'" /></svg>';c=a("#"+ m);var o=c.val();if(o=="")o='<?xml version="1.0" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="'+r+'" height="'+q+'" version="1.1" xmlns="http://www.w3.org/2000/svg"></svg>';c.val(o.substring(0,o.length-6)+f)}}},v=function(c){k==true&&c.preventDefault();p=true;x(c);b.strokeStyle=a("#"+e+"-colors div.selected").css("backgroundColor");n("start")},w=function(c){k==true&&c.preventDefault();if(p==true){x(c);n("move")}return false}, t=function(){p=false;n("stop")}}else alert("Your browser does not support <canvas>")}else alert(".drawbox() only works on <canvas> elements")})}})})(jQuery);
|
304
jquery.drawbox.js
Normal file
304
jquery.drawbox.js
Normal file
|
@ -0,0 +1,304 @@
|
|||
/**
|
||||
* jQuery DrawBox Plug-In 1.0
|
||||
*
|
||||
* http://github.com/crowdsavings/drawbox
|
||||
* http://plugins.jquery.com/project/drawbox
|
||||
*
|
||||
* Author: Josh Sherman <josh@crowdsavings.com>
|
||||
* Copyright (c) 2010 CrowdSavings.com, LLC
|
||||
*
|
||||
* Dual licensed under the MIT and GPL licenses:
|
||||
* http://www.opensource.org/licenses/mit-license.php
|
||||
* http://www.gnu.org/licenses/gpl.html
|
||||
*/
|
||||
|
||||
(function($)
|
||||
{
|
||||
$.fn.extend(
|
||||
{
|
||||
drawbox: function(options)
|
||||
{
|
||||
// Default options
|
||||
var defaults = {
|
||||
// Canvas properties
|
||||
lineWidth: 1.0,
|
||||
lineCap: 'butt',
|
||||
lineJoin: 'miter',
|
||||
miterLimit: 10,
|
||||
strokeStyle: 'black',
|
||||
fillStyle: 'none',
|
||||
shadowOffsetX: 0.0,
|
||||
shadowOffsetY: 0.0,
|
||||
shadowBlur: 0.0,
|
||||
shadowColor: 'none',
|
||||
// Color selector options
|
||||
colorSelector: false,
|
||||
colors: [ 'black', 'red', 'orange', 'yellow', 'green', 'blue', 'indigo', 'violet' ],
|
||||
// Clearing options
|
||||
showClear: true,
|
||||
clearLabel: 'Clear Canvas',
|
||||
clearStyle: 'button' // or 'link'
|
||||
}
|
||||
|
||||
options = $.extend(defaults, options);
|
||||
|
||||
return this.each(function()
|
||||
{
|
||||
// The IE check is because explorercanvas swaps out the canvas element
|
||||
if (this.nodeName == 'CANVAS' || navigator.userAgent.indexOf('MSIE') != -1)
|
||||
{
|
||||
$(this).css('cursor', 'pointer');
|
||||
$(this).attr('onclick', 'function onclick(event) { void 1; }');
|
||||
|
||||
if (this.getContext)
|
||||
{
|
||||
var canvas = this;
|
||||
var context = this.getContext('2d');
|
||||
var id = $(this).attr('id');
|
||||
|
||||
$(this).after('<div id="' + id + '-controls" style="width:' + $(this).width() + 'px"></div>');
|
||||
|
||||
context.underInteractionEnabled = true;
|
||||
|
||||
// Overrides with passed options
|
||||
context.lineWidth = options.lineWidth;
|
||||
context.lineCap = options.lineCap;
|
||||
context.lineJoin = options.lineJoin;
|
||||
context.miterLimit = options.miterLimit;
|
||||
context.strokeStyle = options.strokeStyle;
|
||||
context.fillStyle = options.fillStyle;
|
||||
context.shadowOffsetX = options.shadowOffsetX;
|
||||
context.shadowOffsetY = options.shadowOffsetY;
|
||||
context.shadowBlur = options.shadowBlur;
|
||||
context.shadowColor = options.shadowColor;
|
||||
|
||||
// Adds the color selector
|
||||
if (options.colorSelector == true)
|
||||
{
|
||||
var color_selector = '';
|
||||
|
||||
for (i in options.colors)
|
||||
{
|
||||
var color = options.colors[i];
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
context.strokeStyle = color
|
||||
}
|
||||
|
||||
color_selector = color_selector + '<div style="height:16px;width:16px;background-color:' + color + ';margin:2px;float:left;border:2px solid ' + (i == 0 ? '#000' : 'transparent') + '"' + (i == 0 ? ' class="selected"' : '') + '></div>';
|
||||
}
|
||||
|
||||
$('#' + id + '-controls').append('<div style="float:left" id="' + id + '-colors">' + color_selector + '</div>');
|
||||
}
|
||||
|
||||
// Adds the clear button / link
|
||||
if (options.showClear == true)
|
||||
{
|
||||
var clear_tag = (options.clearStyle == 'link' ? 'div' : 'button');
|
||||
|
||||
$('#' + id + '-controls').append('<' + clear_tag + ' id="' + id + '-clear" style="float:right">' + options.clearLabel + '</' + clear_tag + '><br style="clear:both" />');
|
||||
|
||||
clear = true;
|
||||
}
|
||||
|
||||
var data_input = id + '-data';
|
||||
$(this).after('<input type="hidden" id="' + data_input + '" name="' + data_input + '" />');
|
||||
|
||||
// Defines all our tracking variables
|
||||
var drawing = false;
|
||||
var height = $('#' + id).height();
|
||||
var width = $('#' + id).width();
|
||||
var svg_path = '';
|
||||
var scrollLeft = 0;
|
||||
var scrollTop = 0;
|
||||
var inside = false
|
||||
var prevX = false;
|
||||
var prevY = false;
|
||||
var x = false;
|
||||
var y = false;
|
||||
|
||||
// Mouse events
|
||||
$(document).mousedown(function(e) { drawingStart(e); });
|
||||
$(document).mousemove(function(e) { drawingMove(e); });
|
||||
$(document).mouseup( function() { drawingStop(); });
|
||||
|
||||
// Touch events
|
||||
$(document).bind('touchstart', function(e) { drawingStart(e); });
|
||||
$(document).bind('touchmove', function(e) { drawingMove(e); });
|
||||
$(document).bind('touchend', function() { drawingStop(); });
|
||||
$(document).bind('touchcancel', function() { drawingStop(); });
|
||||
|
||||
// Changing colors
|
||||
$('#' + id + '-colors div').click(function(e)
|
||||
{
|
||||
$('#' + id + '-controls div').css('borderColor', 'transparent').removeClass('selected');
|
||||
$(this).addClass('selected');
|
||||
$(this).css('borderColor', '#000');
|
||||
});
|
||||
|
||||
// Clearing the canvas
|
||||
$('#' + id + '-clear').click(function(e)
|
||||
{
|
||||
context.save();
|
||||
context.beginPath();
|
||||
context.closePath();
|
||||
context.restore();
|
||||
context.clearRect(0, 0, $(canvas).width(), $(canvas).height());
|
||||
|
||||
$('#' + data_input).val('');
|
||||
});
|
||||
|
||||
function getTouch(e)
|
||||
{
|
||||
// iPhone/iPad/iPod uses event.touches and not the passed event
|
||||
if (typeof(event) != "undefined" && typeof(event.touches) != "undefined")
|
||||
{
|
||||
e = event.touches.item(0);
|
||||
|
||||
scrollLeft = document.body.scrollLeft;
|
||||
scrollTop = document.body.scrollTop;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollLeft = $(document).scrollLeft();
|
||||
scrollTop = $(document).scrollTop();
|
||||
}
|
||||
|
||||
// Tracks last position to handle dots (as opposed to lines)
|
||||
if (x != false)
|
||||
{
|
||||
prevX = x;
|
||||
prevY = y;
|
||||
}
|
||||
|
||||
// Calculates the X and Y values
|
||||
x = e.pageX - $(canvas).position().left;
|
||||
y = e.pageY - $(canvas).position().top;
|
||||
return e;
|
||||
}
|
||||
|
||||
function draw(type)
|
||||
{
|
||||
if (type != 'stop')
|
||||
{
|
||||
if (type == 'start')
|
||||
{
|
||||
inside = false;
|
||||
prevX = false;
|
||||
prevY = false;
|
||||
|
||||
context.beginPath();
|
||||
context.moveTo(x, y);
|
||||
|
||||
svg_path = '<polyline points="';
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there's no previous increment since it's a .
|
||||
if (prevX == false)
|
||||
{
|
||||
x = x + 1;
|
||||
y = y + 1;
|
||||
}
|
||||
|
||||
context.lineTo(x, y);
|
||||
}
|
||||
|
||||
context.stroke();
|
||||
|
||||
if (svg_path.length > 0 && svg_path.substring(svg_path.length - 1) != '"')
|
||||
{
|
||||
svg_path = svg_path + ' ';
|
||||
}
|
||||
|
||||
svg_path = svg_path + x + ',' + y;
|
||||
|
||||
height = $('#' + id).height();
|
||||
width = $('#' + id).width();
|
||||
|
||||
if ((x > 0 && x <= width) && (y > 0 && y <= height))
|
||||
{
|
||||
inside = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draw('move');
|
||||
|
||||
if (inside == true)
|
||||
{
|
||||
// Closes the polyline (with style info) and adds the closing svg tag
|
||||
svg_path = svg_path + '" style="fill:' + options.fillStyle + ';stroke:' + context.strokeStyle + ';stroke-width:' + context.lineWidth + '" /></svg>';
|
||||
|
||||
var element = $('#' + data_input);
|
||||
var svg_data = element.val();
|
||||
|
||||
// Adds the opening and closing SVG tags
|
||||
if (svg_data == '')
|
||||
{
|
||||
svg_data = '<?xml version="1.0" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="' + width + '" height="' + height + '" version="1.1" xmlns="http://www.w3.org/2000/svg"></svg>';
|
||||
}
|
||||
|
||||
// Appends the recorded path
|
||||
element.val(svg_data.substring(0, svg_data.length - 6) + svg_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function drawingStart(e)
|
||||
{
|
||||
// Prevent the default action (scrolling) from occurring
|
||||
if (inside == true)
|
||||
{
|
||||
e.preventDefault();
|
||||
}
|
||||
|
||||
drawing = true;
|
||||
|
||||
e = getTouch(e);
|
||||
|
||||
context.strokeStyle = $('#' + id + '-colors div.selected').css('backgroundColor');
|
||||
|
||||
draw('start');
|
||||
}
|
||||
|
||||
function drawingMove(e)
|
||||
{
|
||||
// Prevent the default action (scrolling) from occurring
|
||||
if (inside == true)
|
||||
{
|
||||
e.preventDefault();
|
||||
}
|
||||
|
||||
if (drawing == true)
|
||||
{
|
||||
e = getTouch(e);
|
||||
|
||||
draw('move');
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function drawingStop()
|
||||
{
|
||||
drawing = false;
|
||||
|
||||
// Draws one last line so we can draw dots (e.g. i)
|
||||
draw('stop');
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Your browser does not support <canvas>');
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('.drawbox() only works on <canvas> elements');
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
})(jQuery);
|
Loading…
Add table
Add a link
Reference in a new issue